From GuildWiki
Full: For 5...11 seconds, all allies within earshot move 33% faster.
Concise: (5...11 seconds.) Allies in earshot move 33% faster.
| Tactics | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Duration
| 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 | 10 | 11
| 11 | 12 | 12 | 13 | 14 | 14 | 15 | 15 | 16 | 16
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[edit] Acquisition
Signet of Capture:
- "Charge!" is commonly used by runners. It is also especially useful for warriors and rangers who use many stances, as the speed boost is retained while using a stance.
- Also useful when a party is comprised of mostly melee characters, or sneaking around trying to avoid aggroing monsters.
- Two warriors alternating "Charge!" can keep a party under an unremovable 33% speed boost all of the time, allowing for a position advantage. It is also useful in PvP to help team members kite, counter kiting, or move around the large guild hall maps.
[edit] Related skills
[edit] Related articles