"For Great Justice!"
From GuildWiki
| This article is about the PvE version of a split skill. For the PvP version, see "For Great Justice!" (PvP). |
Skill details
| "For Great Justice!" | ||||||||||||
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Full: For 20 seconds, whenever you gain adrenaline, you gain 100% more.
Concise: (20 seconds.) You gain 100% more adrenaline.
Contents |
[edit] Acquisition
[edit] Notes
- "For Great Justice!" works with all different kinds of adrenaline gains; skill bonuses, damage taken, and the bonuses from Balthazar's Spirit and Wary Stance.
- When used with Dragon Slash with 10 Swordsmanship or more, "For Great Justice" will instantly recharge it, making it a potent spammable skill for the duration of the shout. This also works with Enraged Smash, Whirling Axe and Mighty Throw.
- Can combine well with Enduring Harmony. Although the echo will not make the shout maintainable, it will make this shout lasts 30 seconds with 15 second downtime.
- Can also be used with Serpent's Quickness in order to reduce its recharge. Keeping this in mind, an ally could cast Enduring Harmony on a Warrior/Ranger or Ranger/Warrior with Serpent's Quickness and "For Great Justice!" in order to maintain it nearly indefinitely.
[edit] Trivia
- It's widely held that the term is derived from a famous phrase from the badly-translated game Zero Wing, "Move 'Zig'. For great justice". See All your base are belong to us.
[edit] Related skills
[edit] Related articles

