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Bleeding

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In-game description:

Condition. While suffering from this injury, you lose Health over time.


Character inflicted with bleeding suffer 3 health degeneration (6 health each second).

[edit] Notes

  • Immediately after being affected by bleeding a character will be surrounded by a ring of red mist. Bleeding turns a creature's health bar pale pink.
  • Poison and Disease, when applied on a bleeding target, will negate the pink of the health bar, making it green instead. The Bleeding will remain in effect.
  • Barbed weapon upgrades lengthen the duration of bleeding by 33%.
  • Bleeding only affects fleshy creatures.

[edit] Sources

Name Target Duration Stats Notes Skill type Attr Cam
Crippling Slash Foe 10..22s
    6 Adrenaline        
Also inflict crippled Elite Sword Attack WarriorSword N
Lacerating Chop Foe 5...17s
    5 Adrenaline        
Deal +5...17 damage, if knocked down inflict bleeding Axe Attack WarriorAxe F
Barbarous Slice Foe 5...13s
    6 Adrenaline        
+5...25 damage, if not in a stance inflict bleeding Sword Attack WarriorSword N
Seeking Blade Foe 1...16s
    5 Energy     4 Recharge
+1...16 damage and if blocked inflict bleeding and deal 1...16 damage Sword Attack WarriorSword C
Sever Artery Foe 5...21s
    4 Adrenaline        
Sword Attack WarriorSword C
Deadly Riposte Foe 3...21s
    5 Energy     10 Recharge
For 8 seconds with sword, block next melee attack, foe takes +damage & give bleeding Skill WarriorTact P
Desperation Blow Foe 25s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow Foe 25s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
Feral Lunge Foe 5...21s
    5 Energy     10 Recharge
Pet does +damage, give bleeding if foe attacking Pet Attack RangerBeast P
Lacerate All spirit range 5...21s
    10 Energy 3 Activation 15 Recharge
While spirit is alive, give 2 health degeneration to bleeding creatures, give bleeding when spirit dies if health < 90% Elite Nature Ritual RangerBeast F
Glass Arrows Targeted foes 10...18s
    5 Energy 2 Activation 12 Recharge
For +duration, +damage, give bleeding if blocked Elite Preparation RangerExp F
Hunter's Shot Foe 3...21s
    5 Energy 1 Activation 5 Recharge
+damage & give bleeding if knocked down or moving Bow Attack RangerMarks C
Melandru's Shot Foe 5..21s
    5 Energy 1 Activation 10 Recharge
If foe is moving or knocked down, give bleeding and cripple Elite Bow Attack RangerMarks F
Screaming Shot Foe 5...17s
    10 Energy     8 Recharge
+damage & give bleeding if within earshot Bow Attack RangerMarks N
Barbed Arrows Targeted foes 3...13s
    10 Energy 2 Activation 12 Recharge
Preparation RangerWS N
Barbed Trap Nearby foes 3...21s
    15 Energy 2 Activation 20 Recharge
Causes cripple for 3...21s, hits for 7...20 damage Trap RangerWS C
Brambles All spirit range 5...17s
    10 Energy 5 Activation 60 Recharge
For +duration give bleeding and 5 damage if knocked down Nature Ritual RangerWS F
Melandru's Arrows Targeted foes 3...21s
    5 Energy 2 Activation 12 Recharge
For 18 seconds, give bleeding, if enchanted, +damage Elite Preparation RangerWS P
Blood Drinker Self 10s
    5 Energy 2 Activation 8 Recharge
Steal +health from target foe, give bleeding if your health > 50% Spell NecromancerBlood F
Signet of Agony Self 25s
10% Sacrifice     ¾ Activation 15 Recharge
Nearby foes take +damage Signet NecromancerBlood C
Rip Enchantment Foe 5...21s
    5 Energy 1 Activation 10 Recharge
also removes 1 enchantment Spell NecromancerCurses N
Ulcerous Lungs Foe 3...13s
    15 Energy 2 Activation 10 Recharge
When shout or chant used, foe & nearby foe suffer -4 health degeneration and bleeding Hex Spell NecromancerCurses N
Animate Shambling Horror Special 30s
    15 Energy 3 Activation 25 Recharge
Animate shambling horror, when horror dies, animate jagged horror which inflicts bleeding Spell NecromancerDeath N
Jagged Bones Special 30s
    5 Energy 1 Activation 15 Recharge
Animate jagged horror which inflicts bleeding when enchanted minion dies Elite Enchantment Spell NecromancerDeath N
Sharpen Daggers Special 5...13s
    5 Energy 2 Activation 20 Recharge
For 30s, the next 1...8 attack skills cause bleeding Enchantment Spell AssassinCrit F
Twisting Fangs Foe 5...17s
Image:OffHand required.png   10 Energy     15 Recharge
+damage, give deep wound & bleeding Dual Attack AssassinCrit F
Jagged Strike Foe 5...17s
    5 Energy     1 Recharge
Lead Attack AssassinDagger F
Barbed Spear Foe 5...17s
    2 Adrenaline        
Spear Attack ParagonSpear N
Aura of Thorns Nearby foes 5...13s
    5 Energy ¾ Activation 12 Recharge
Cripple nearby foes, for 30s does nothing, when enchant ends, give bleeding Enchantment Spell DervishEarth N
Wounding Strike Foe 5...17s
    5 Energy     3 Recharge
If under an enchantment, foe suffers from deep wound otherwise give bleeding Elite Scythe Attack DervishScythe N

[edit] PvE only

Name Target Duration Stats Notes Skill type Attr Cam
Black Powder Mine nearby foes 7...10s
    10 Energy 2 Activation 20 Recharge
+bleeding, +damage Trap None E
Deft Strike foe 18...30s
    5 Energy ½ Activation 8 Recharge
if target has Cracked Armor; +damage Ranged Attack None E
Ear Bite touched foe 10...25s
    4 Adrenaline ¾ Activation    
Skill None E
Ebon Vanguard Sniper Support target foe 5...25s
    10 Energy 1 Activation 15 Recharge
10% chance of +540...900 damage; 25% chance if target foe is a Charr Spell None E

[edit] Related skills

[edit] Related articles


Conditions
Bleeding Blind Burning Cracked Armor Crippled Dazed Deep Wound Disease Poison Weakness
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