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| Bone Fiend
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| Classification
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[edit] Description
Bone Fiends are Minions created by the Necromancer Skill Animate Bone Fiend. They can be encountered as enemies (raised by opposing Necromancers) or allies.
[edit] Damage
- Projectiles fired by bone fiends inflict physical damage.
- Projectiles fired by bone fiends are not affected by Favorable Winds, but are affected by Conflagration.
- Level 18 Bone Fiend damage versus an AL60 target in the Isle of the Nameless ranges from 17 to 49 including both critical and non-critical hits, with a mean damage of 27.5. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.
- Bone fiend armor increases by roughly 3 per level and health increases by 20 per level.
- A level 18 Bone Fiend has 440 health and 54 armor against physical damage.
[edit] Attack speed
- Bone fiends attack roughly once per 1.9 seconds (30 attacks in 58 seconds).
[edit] Behavior
- Because they are ranged attackers, Bone Fiends clump together and thus may be easier to heal or nuke.
- Bone fiends share many common traits with the other types of animated undead and are subject to the same rules as all skills that rely on corpse exploitation.
- Bone fiends lose health at a rate that increases over time. See article Minion for more details.
- It is possible to animate a Bone Fiend up to level 23 with 21 Death magic. For information on how to raise Death Magic that high, see the Attribute article.