From GuildWiki
| Bone Horror
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| Classification
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[edit] Description
Bone Horrors are minions created by the Necromancer Skills Animate Bone Horror and Malign Intervention. They can be encountered as enemies (raised by opposing necromancers) or allies.
[edit] Damage
- Bone horrors are melee fighters.
- Bone Horror damage versus an AL60 target in the Isle of the Nameless ranges from 17 to 49, including both critical and non-critical hits, with a mean damage of 27.5. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.
- Bone Horrors have roughly level*20 + 80 health and level*4 armor.
- Level 18 Bone Horrors have approximately 440 health and 72 armor.
[edit] Attack speed
- Bone Horrors attack roughly 1 attack per 3.17 seconds (30 attacks in 95 seconds).
[edit] Decomposing rate
- At level 18, Bone Horrors live for 1 minute 24 seconds.
[edit] Behavior
- Like all minions, they will attack any enemy without command, and it is impossible to disengage them (Except by taste of death,but this will only work to stop the attack).
- Bone horrors share many common traits with the other types of animated undead and are subject to the same rules as all skills that rely on corpse exploitation.
- Bone horrors lose health at a rate that increases over time. See article Minion for more details.
- The model used for Bone Horrors is the same as used for Vampiric Horrors and Bone Minions.
- It is possible to animate a Bone Horror up to level 23 with 21 Death Magic. For information on how to raise your attribute that high, see the Attribute article.