From GuildWiki
Full: Heal target ally for 5...29 Health. For each enchantment on that ally, you gain 2 Energy (maximum 1...5 Energy)
Concise: Heals for 5...29. You gain 2 Energy (maximum 1...5) for each enchantment on target ally.
| Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
|
| Health
| 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27
| 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47
|
| Energy
| 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5
| 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8
|
[edit] Acquisition
Signet of Capture:
- Mainly used as energy management due to the minimal amount of healing it provides.
[edit] Energy Gain
This presumes Boon Signet is cast as often as possible (activation + recharge time) before any activation/recharge time modifiers.
| Divine Favor Attribute | 0–7 | 8–10 | 11–13 | 14–16 | 17–18
|
| Energy Gained by Caster | 1-3 | 4 | 5 | 6 | 7
|
| Energy Gain/Second | .17 -.5 | .66 | .83 | 1 | 1.17
|
[edit] Related skills
[edit] Related articles