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Gain/Lose energy skills quick reference

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[edit] Energy gain

Name Target Modifier Stats Notes Skill type Attr Cam
Auspicious Blow Self +3...7
    8 Adrenaline        
Target foe must have Weakness Hammer Attack WarriorHammer F
Counterattack Self +2...5
    5 Energy     6 Recharge
Target foe must be attacking Melee Attack WarriorStr N
Flourish Self +2...6
    5 Energy 1 Activation 8 Recharge
Energy is gained per skill recharged by Flourish Elite Skill WarriorStr P
Warrior's Endurance Self +3
    5 Energy     30 Recharge
Energy gained effect has a max of 10...22 Elite Skill WarriorStr P
Bonetti's Defense Self +5
    8 Adrenaline        
Energy is gained with successful blocks Stance WarriorTact P
Steady Stance Self +1...6
    5 Energy     6 Recharge
Energy gained the next time you would be knocked down Elite Stance WarriorTact N
Victory is Mine! Self +3...6
    5 Energy     15 Recharge
Energy is gained for each condition suffered by target foe Elite Shout WarriorTact P
Wary Stance Self +5
    10 Energy     10 Recharge
Energy is gained upon blocking attack skills, ends if you use a skill Stance WarriorTact P
Ferocious Strike Self +3...9
    5 Energy     8 Recharge
Pet deals +damage, if it hits, gain adrenaline & +energy Elite Pet Attack RangerBeast C
Scavenger Strike Self +3...13
    5 Energy     10 Recharge
Energy is gained if pet strikes a foe with a condition Pet Attack RangerBeast C
Marksman's Wager Self +5...9
    5 Energy 2 Activation 24 Recharge
Energy is gained upon successful hits, -10 energy with every miss Elite Preparation RangerExp P
Body Shot Self +5...9
    5 Energy     8 Recharge
Target foe must have Cracked Armor Bow Attack RangerMarks E
Prepared Shot Self +1...7
    5 Energy     6 Recharge
Must be under a preparation Elite Bow Attack RangerMarks N
Scavenger's Focus Self +3...10
    5 Energy     20 Recharge
Energy is gained when you strike a foe with a condition Elite Skill RangerWS N
Storm Chaser Self +1...4
    10 Energy     20 Recharge
Energy is gained when elemental damage is taken Stance RangerWS C
Blessed Signet Self +3
        2 Activation 10 Recharge
Energy is gained per maintained enchantment, max of 3...20 Signet MonkDF C
Boon Signet Self +2
        1 Activation 5 Recharge
Energy is gained per enchantment on target ally, max of 1...5 Elite Signet MonkDF F
Scribe's Insight Self +3
    5 Energy ¼ Activation 20 Recharge
Energy is gained upon use of a signet Elite Enchantment Spell MonkDF N
Healing Light Self +1...3
    5 Energy 1 Activation 4 Recharge
Target ally must be enchanted Elite Spell MonkHeal F
Zealous Benediction Self +7
    10 Energy ¾ Activation 4 Recharge
Energy is gained upon healing a target ally below 50% health Elite Spell MonkProt N
Balthazar's Spirit Ally +1
-1 Upkeep 10 Energy 2 Activation    
Energy is gained by the ally upon taking damage Enchantment Spell MonkSmite P
Castigation Signet Self +1...8
        1 Activation 15 Recharge
Target foe must be attacking. Signet MonkSmite E
Defender's Zeal Self +2
    5 Energy 1 Activation 5 Recharge
Energy is gained per successful attack by target foe Elite Hex Spell MonkSmite N
Essence Bond Self +1
-1 Upkeep 10 Energy 2 Activation    
Energy is gained upon the ally taking physical or elemental damage Enchantment Spell MonkNone P
Offering of Blood Self +8...18
20% Sacrifice 1 Energy ¼ Activation 15 Recharge
Elite Spell NecromancerBlood P
Consume Corpse Self +5...17
    10 Energy 1 Activation    
Requires corpse to exploit Spell NecromancerDeath P
Foul Feast Self 0...2
    5 Energy ¼ Activation 2 Recharge
Energy gain for each condition transferred Spell NecromancerSR E
Reaper's Mark Self +5...13
    5 Energy 1 Activation 15 Recharge
Energy is gained upon the death of hexed foe Elite Hex Spell NecromancerSR N
Signet of Lost Souls Self +1...8
        ¼ Activation 8 Recharge
Target foe must be below 50% health Signet NecromancerSR N
Aneurysm Foe +All
    5 Energy 1 Activation 5 Recharge
deal 1..3 damage per point of energy gained Spell MesmerDom E
Guilt Self +5...12
    5 Energy 2 Activation 25 Recharge
Energy is gained upon causing foe's spell to fail Hex Spell MesmerDom P
Shame Self +5...12
    10 Energy 2 Activation 30 Recharge
Energy is gained upon causing foe's spell to fail Hex Spell MesmerDom P
Symbols of Inspiration Self +1...8
    10 Energy 1 Activation 30 Recharge
Energy is gained upon using a signet Elite Enchantment Spell MesmerFC N
Ethereal Burden Self +10...20
    15 Energy 1 Activation 30 Recharge
Energy is gained upon the hex's termination Hex Spell MesmerIll P
Kitah's Burden Self +10...20
    15 Energy 1 Activation 30 Recharge
Energy is gained upon the hex's termination Hex Spell MesmerIll F
Auspicious Incantation Self Special
    5 Energy 1 Activation 25 Recharge
Energy is gained equal to 110...182% of next spell's energy cost Enchantment Spell MesmerInsp F
Channeling Self +1
    5 Energy 1 Activation 15 Recharge
Energy is gained per foe in the area with each spell cast Enchantment Spell MesmerInsp P
Drain Delusions Self +4...16
    5 Energy ¼ Activation 12 Recharge
Target foe must have hex to remove Spell MesmerInsp N
Drain Enchantment Self +8...15
    5 Energy 2 Activation 20 Recharge
Target foe must have enchantment to remove Spell MesmerInsp C
Energy Drain Self +3...24
    5 Energy 1 Activation 20 Recharge
Target foe must have enough energy to lose for you to gain Elite Spell MesmerInsp C
Energy Tap Self +8...12
    5 Energy 2 Activation 20 Recharge
Target foe must have enough energy to lose for you to gain Spell MesmerInsp C
Ether Signet Self +10...18
        1 Activation 45 Recharge
Must have less than 5...9 energy to gain Signet MesmerInsp F
Hex Eater Signet Self +1...3
        1 Activation 25 Recharge
Energy is gained for each hex removed Signet MesmerInsp F
Inspired Enchantment Self +3...13
    10 Energy 1 Activation    
Target foe must have enchantment to remove Spell MesmerInsp P
Inspired Hex Self +4...9
    5 Energy 1 Activation    
Target ally must have hex to remove Spell MesmerInsp P
Leech Signet Self +3...13
        ¼ Activation 30 Recharge
Energy is gained upon inturrupting a spell of target foe Signet MesmerInsp C
Mantra of Earth Self +2
    10 Energy     20 Recharge
Energy is gained upon taking earth damage Stance MesmerInsp C
Mantra of Flame Self +2
    10 Energy     20 Recharge
Energy is gained upon taking fire damage Stance MesmerInsp C
Mantra of Frost Self +2
    10 Energy     20 Recharge
Energy is gained upon taking cold damage Stance MesmerInsp C
Mantra of Lightning Self +2
    10 Energy     20 Recharge
Energy is gained upon taking lightning damage Stance MesmerInsp C
Mantra of Recall Self +10...22
    10 Energy 1 Activation 20 Recharge
Energy is gained when ending Elite Enchantment Spell MesmerInsp P
Power Drain Self +1...25
    5 Energy ¼ Activation 20 Recharge
Energy is gained upon interrupting a spell/chant of target foe Spell MesmerInsp C
Power Leech Self +1...6
    10 Energy ¼ Activation 10 Recharge
Energy is gained when foe casts spells/chants Elite Hex Spell MesmerInsp F
Power Return Foe +10...6
    5 Energy ¼ Activation 5 Recharge
Energy is gained by target foe's spell/chant is interrupted Spell MesmerFC F