Gain/Lose energy skills quick reference
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Contents |
[edit] Energy gain
| Name | Target | Modifier | Stats | Notes | Skill type | Attr | Cam | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| | [edit] Auspicious Blow
| Self | +3...7 |
| Target foe must have Weakness | Hammer Attack | | F | ||||||||
| | [edit] Counterattack
| Self | +2...5 |
| Target foe must be attacking | Melee Attack | | N | ||||||||
| | [edit] Flourish
| Self | +2...6 |
| Energy is gained per skill recharged by Flourish | Elite Skill | | P | ||||||||
| | [edit] Warrior's Endurance
| Self | +3 |
| Energy gained effect has a max of 10...22 | Elite Skill | | P | ||||||||
| | [edit] Bonetti's Defense
| Self | +5 |
| Energy is gained with successful blocks | Stance | | P | ||||||||
| | [edit] Steady Stance
| Self | +1...6 |
| Energy gained the next time you would be knocked down | Elite Stance | | N | ||||||||
| | [edit] Victory is Mine!
| Self | +3...6 |
| Energy is gained for each condition suffered by target foe | Elite Shout | | P | ||||||||
| | [edit] Wary Stance
| Self | +5 |
| Energy is gained upon blocking attack skills, ends if you use a skill | Stance | | P | ||||||||
| | [edit] Ferocious Strike
| Self | +3...9 |
| Pet deals +damage, if it hits, gain adrenaline & +energy | Elite Pet Attack | | C | ||||||||
| | [edit] Scavenger Strike
| Self | +3...13 |
| Energy is gained if pet strikes a foe with a condition | Pet Attack | | C | ||||||||
| | [edit] Marksman's Wager
| Self | +5...9 |
| Energy is gained upon successful hits, -10 energy with every miss | Elite Preparation | | P | ||||||||
| | [edit] Body Shot
| Self | +5...9 |
| Target foe must have Cracked Armor | Bow Attack | | E | ||||||||
| | [edit] Prepared Shot
| Self | +1...7 |
| Must be under a preparation | Elite Bow Attack | | N | ||||||||
| | [edit] Scavenger's Focus
| Self | +3...10 |
| Energy is gained when you strike a foe with a condition | Elite Skill | | N | ||||||||
| | [edit] Storm Chaser
| Self | +1...4 |
| Energy is gained when elemental damage is taken | Stance | | C | ||||||||
| | [edit] Blessed Signet
| Self | +3 |
| Energy is gained per maintained enchantment, max of 3...20 | Signet | | C | ||||||||
| | [edit] Boon Signet
| Self | +2 |
| Energy is gained per enchantment on target ally, max of 1...5 | Elite Signet | | F | ||||||||
| | [edit] Scribe's Insight
| Self | +3 |
| Energy is gained upon use of a signet | Elite Enchantment Spell | | N | ||||||||
| | [edit] Healing Light
| Self | +1...3 |
| Target ally must be enchanted | Elite Spell | | F | ||||||||
| | [edit] Zealous Benediction
| Self | +7 |
| Energy is gained upon healing a target ally below 50% health | Elite Spell | | N | ||||||||
| | [edit] Balthazar's Spirit
| Ally | +1 |
| Energy is gained by the ally upon taking damage | Enchantment Spell | | P | ||||||||
| | [edit] Castigation Signet
| Self | +1...8 |
| Target foe must be attacking. | Signet | | E | ||||||||
| | [edit] Defender's Zeal
| Self | +2 |
| Energy is gained per successful attack by target foe | Elite Hex Spell | | N | ||||||||
| | [edit] Essence Bond
| Self | +1 |
| Energy is gained upon the ally taking physical or elemental damage | Enchantment Spell | | P | ||||||||
| | [edit] Offering of Blood
| Self | +8...18 |
| Elite Spell | | P | |||||||||
| | [edit] Consume Corpse
| Self | +5...17 |
| Requires corpse to exploit | Spell | | P | ||||||||
| | [edit] Foul Feast
| Self | 0...2 |
| Energy gain for each condition transferred | Spell | | E | ||||||||
| | [edit] Reaper's Mark
| Self | +5...13 |
| Energy is gained upon the death of hexed foe | Elite Hex Spell | | N | ||||||||
| | [edit] Signet of Lost Souls
| Self | +1...8 |
| Target foe must be below 50% health | Signet | | N | ||||||||
| | [edit] Aneurysm
| Foe | +All |
| deal 1..3 damage per point of energy gained | Spell | | E | ||||||||
| | [edit] Guilt
| Self | +5...12 |
| Energy is gained upon causing foe's spell to fail | Hex Spell | | P | ||||||||
| | [edit] Shame
| Self | +5...12 |
| Energy is gained upon causing foe's spell to fail | Hex Spell | | P | ||||||||
| | [edit] Symbols of Inspiration
| Self | +1...8 |
| Energy is gained upon using a signet | Elite Enchantment Spell | | N | ||||||||
| | [edit] Ethereal Burden
| Self | +10...20 |
| Energy is gained upon the hex's termination | Hex Spell | | P | ||||||||
| | [edit] Kitah's Burden
| Self | +10...20 |
| Energy is gained upon the hex's termination | Hex Spell | | F | ||||||||
| | [edit] Auspicious Incantation
| Self | Special |
| Energy is gained equal to 110...182% of next spell's energy cost | Enchantment Spell | | F | ||||||||
| | [edit] Channeling
| Self | +1 |
| Energy is gained per foe in the area with each spell cast | Enchantment Spell | | P | ||||||||
| | [edit] Drain Delusions
| Self | +4...16 |
| Target foe must have hex to remove | Spell | | N | ||||||||
| | [edit] Drain Enchantment
| Self | +8...15 |
| Target foe must have enchantment to remove | Spell | | C | ||||||||
| | [edit] Energy Drain
| Self | +3...24 |
| Target foe must have enough energy to lose for you to gain | Elite Spell | | C | ||||||||
| | [edit] Energy Tap
| Self | +8...12 |
| Target foe must have enough energy to lose for you to gain | Spell | | C | ||||||||
| | [edit] Ether Signet
| Self | +10...18 |
| Must have less than 5...9 energy to gain | Signet | | F | ||||||||
| | [edit] Hex Eater Signet
| Self | +1...3 |
| Energy is gained for each hex removed | Signet | | F | ||||||||
| | [edit] Inspired Enchantment
| Self | +3...13 |
| Target foe must have enchantment to remove | Spell | | P | ||||||||
| | [edit] Inspired Hex
| Self | +4...9 |
| Target ally must have hex to remove | Spell | | P | ||||||||
| | [edit] Leech Signet
| Self | +3...13 |
| Energy is gained upon inturrupting a spell of target foe | Signet | | C | ||||||||
| | [edit] Mantra of Earth
| Self | +2 |
| Energy is gained upon taking earth damage | Stance | | C | ||||||||
| | [edit] Mantra of Flame
| Self | +2 |
| Energy is gained upon taking fire damage | Stance | | C | ||||||||
| | [edit] Mantra of Frost
| Self | +2 |
| Energy is gained upon taking cold damage | Stance | | C | ||||||||
| | [edit] Mantra of Lightning
| Self | +2 |
| Energy is gained upon taking lightning damage | Stance | | C | ||||||||
| | [edit] Mantra of Recall
| Self | +10...22 |
| Energy is gained when ending | Elite Enchantment Spell | | P | ||||||||
| | [edit] Power Drain
| Self | +1...25 |
| Energy is gained upon interrupting a spell/chant of target foe | Spell | | C | ||||||||
| | [edit] Power Leech
| Self | +1...6 |
| Energy is gained when foe casts spells/chants | Elite Hex Spell | | F | ||||||||
| | [edit] Power Return
| Foe | +10...6 |
| Energy is gained by target foe's spell/chant is interrupted | Spell | | F | ||||||||
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