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Game updates/2008 May

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[edit] Update - Thursday, May 1, 2008

[edit] Guild vs. Guild

The Guild Battle rules which were altered in a previous update will remain in place including:

[edit] Skill Updates

Reverted temporary tournament changes to skills:

[edit] Assassin

[edit] Dervish

[edit] Elementalist

[edit] Mesmer

  • Chaos Storm: reverted Energy cost back to 15.
  • Energy Burn: reverted Energy drained to 3..8; reverted damage per Energy to 12.
  • Energy Surge: reverted Energy drained to 3..8; reverted damage per Energy to 12.
  • Fevered Dreams: reverted recharge back to 10 seconds.
  • Fragility: reverted Energy cost back to 10.
  • Hex Breaker: reverted skill type back to skill.

[edit] Monk

  • Aegis: reverted Energy cost back to 10.

[edit] Paragon

[edit] Ritualist

[edit] Warrior

  • Disarm: reverted time that attack skills are disabled back to 0..5 seconds; reverted recharge back to 12.

[edit] Bug Fixes

  • Fixed a bug that caused interrupted attack skills to occasionally deal damage.
  • Fixed a bug with skills that convert damage from one type to another, such as Stone Striker and Greater Conflagration. The converted damage was working incorrectly with armor bonuses and penalties.
  • Fixed a bug that allowed characters to occasionally Shadow Step while carrying a flag.

[edit] Miscellaneous

Created wiki pages for Asian language players to report localization bugs:

The wiki pages for the European localization bug reports are now hosted by the European community team:

[edit] Update - Tuesday, May 6, 2008

[edit] Bug Fixes

  • Closed an exploit that allowed some players to exceed allowed party size limits.

[edit] Update 2 - Thursday, May 8, 2008

[edit] Bug Fixes

  • Fixed a crash bug.

[edit] Miscellaneous

  • Corrected an issue with the Guild Wars updater. When you restart Guild Wars, the gray splash screen may appear an extra time. This is normal and will not recur after the update is applied.

[edit] Update - Thursday, May 8, 2008

[edit] Updated Zaishen Rewards

[edit] Automated Tournaments

  • Updated Automated Tournament map rotations.
  • Increased the number of tournament reward points awarded for Monthly Automated Tournaments to 4,500 for GvG, and 1,500 for 1v1.

[edit] Bug Fixes

  • Fixed a bug that caused an infrequent crash when a Signet of Capture was used.
  • Fixed a bug that caused Heroes to not use spells on allies under the effects of Spell Breaker, Shadow Form, and Obsidian Armor[sic](Obsidian Flesh).
  • Fixed a bug that caused Assassin Heroes to occasionally attempt to use dagger skills when they did not yet meet the combo requirements.
  • Fixed a bug that sometimes caused the Refined Jelly art to appear as white and become unstackable with other items of the same name.

[edit] Miscellaneous

[edit] Guildwiki Notes

[edit] Update - Tuesday, May 13, 2008

[edit] Bug Fixes

  • Fixed an exploit.

[edit] Guildwiki Notes

[edit] Update - Thursday, May 22, 2008

[edit] Restoration of Skill Effectiveness in PvE

With this update we introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other.

Skills that differ in PvP will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate. For more information, see the Developer Update.

In this update, we are restoring a number of skills so that they work similar to how they used to before various PvP-related game balances. Each of the following skill[sic] restored in this way now also has a PvP version:

[edit] Assassin

[edit] Elementalist

  • Ether Renewal: increased duration to 5..20 seconds; increased Energy gain to 1..4.

[edit] Mesmer

  • Energy Drain: decreased recharge to 20 seconds.
  • Energy Tap: decreased recharge to 20 seconds; decreased casting time to 2 seconds.

[edit] Monk

[edit] Necromancer

  • Discord: decreased casting time to 1 second.

[edit] Paragon

[edit] Ranger

[edit] Ritualist

  • Ritual Lord: increased Spirit recharge reduction to 15..75%.

[edit] Warrior

  • "Watch Yourself!": increased number of attacks before "Watch Yourself!" ends to 10.

[edit] Restoration of April Balance Changes (PvP)

We are also reintroducing the PvP balance changes that we tested from April 17 – May 1, along with a few other tweaks to skills. These balance changes will apply only to PvP.

[edit] Assassin

[edit] Dervish

[edit] Elementalist

[edit] Monk

[edit] Necromancer

[edit] Paragon

[edit] Ritualist

[edit] Restoration of April Balance Changes (PvE and PvP)

These skills were part of the the April Balance change and needed to be restored for PvP balance but didn't warrant splitting the skills into separate PvE and PvP versions. Some are skill improvements we wanted to apply to both PvE and PvP; others are power reductions we felt would have minimal impact on PvE balance. The one exception is Steelfang Slash, which was not a part of the April Balance update. It was added to this list to deal with particular multi-weapon skill combinations that allowed a player to repeatedly chain knockdowns on an opponent.

[edit] Elementalist

[edit] Mesmer

[edit] Warrior

  • Disarm: decreased skill disable time to 0..3 seconds; increased recharge to 20 seconds.
  • Steelfang Slash: increased recharge to 1 second.

[edit] Bug Fixes

  • Fixed a bug in Alliance Battles that awarded points to the opposing team when members died from Health sacrifice or vampiric weapons before the match started.
  • Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack.
  • Fixed a bug that incorrectly triggered a full inventory warning for some players when purchasing Zaishen Keys from Tolkano.
  • Heroes will now use the Necromancer skill Blood is Power more often.
  • Fixed a bug that allowed some players to exceed party size limits with Heroes.
  • Fixed a bug that caused the Necromancer skill Grenth's Balance to occasionally deal an incorrect amount of damage/healing.
  • Fixed a bug that caused certain henchmen in the Central Transfer Chamber to not show up sometimes.
  • Fixed text bugs affecting one quest, one NPC, and the Zaishen Title Track.
  • Fixed minor clipping issues occurring on Ranger masks when they’re worn by some Factions or Nightfall characters.

[edit] Miscellaneous

[edit] GuildWiki Notes

  • For a time, skill templates containing PvP skills did not work properly. This was remedied in a later update.

[edit] Update - Friday, May 23, 2008

[edit] Bug Fixes

  • Fixed a bug with several Mesmer skills failing to interact with PvP versions of other skills.
  • Fixed a bug that caused PvP skills to display incorrectly when sending skill templates to chat.

[edit] Update 2 - Thursday, May 29, 2008

[edit] Bug Fixes

  • Fixed the alignment of the "Test My Computer" option on the login screen.

[edit] Update - Thursday, May 29, 2008

[edit] Support Features

Added the "Test My Computer" option to the login screen. Clicking this link launches a diagnostic test that measures:

  • Adapter settings
  • Network connections
  • External address
  • Server connectivity
  • Network paths
  • DirectX diagnostics

When the test is complete, click "View Results" to open a text file with a list of the testing results. These results are useful to diagnose connection and playability problems, and will lead to faster resolution of open support tickets. This file is saved to your root Guild Wars directory, which is by default located in C:\Program Files\Guild Wars on Windows XP, and C:\Users\USERNAME\Documents\Guild Wars on Windows Vista.

Added a hotkey combination to address a video problem where the screen resolution would sometimes get stuck in a higher mode than the computer could render. Holding down CTRL-ALT-SHIFT while launching Guild Wars will now reset the resolution to 800x600.

[edit] Bug Fixes

[edit] Miscellaneous

[edit] GuildWiki notes

  • The Diagnostic Utility was available even before this update, however not as a link in the Login screen, but a command line parameter (-diag). (More information at PlayNC Support.)
  • The link to the Diagnostic Utility was misplaced. This was fixed in a second update.
  • Running the computer test currently disables the login screen music until you log in with a character and log back out, go to character selection, or restart Guild Wars.
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