Recent changes Random page
GAMING
Gaming
 
WoWWiki
Halopedia
FFXIclopedia
Age of Conan
Warhammer Online
Grand Theft Wiki
See more...

Healing skills quick reference

From GuildWiki

Jump to: navigation, search

Further health acquiring skills can be found at the gain health skills quick reference.

[edit] Warrior

[edit] Strength

Image:Lion's Comfort.jpg Lion's Comfort Skill. All of your signets are disabled for 12 seconds. You are healed for 50...98 Health, and gain 0...2 strikes of adrenaline.
    4 Adrenaline 1 Activation 1 Recharge
Nightfall    

[edit] Tactics

Image:Healing Signet.jpg Healing Signet Signet. You gain 62...134 Health. You have -40 armor while using this skill.
        2 Activation 4 Recharge
Core   Can be obtained through a quest

[edit] Ranger

[edit] Beast Mastery

Image:Comfort Animal.jpg Comfort Animal Skill. You heal your animal companion for 20...87 Health. If your companion is dead, it is resurrected with 10...48% Health.
    10 Energy 1 Activation 1 Recharge
Core   Can be obtained through a quest
Image:Heal as One.jpg Heal as One Elite Skill. If you or your animal companion are below 75% Health, you are both healed for 25...121 Health. If your companion is dead, it is resurrected with 50% Health.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Predatory Bond.jpg Predatory Bond Shout. For 5...17 seconds, attacks by your animal companion heal you for 1...25 Health.
    10 Energy     30 Recharge
Factions    

[edit] Monk

[edit] Divine Favor

Image:Blessed Light.jpg Blessed Light Elite Spell. Heal target ally for 10...114 Health and remove one condition and one hex.
    10 Energy ¾ Activation 3 Recharge
Factions    
Image:Boon Signet.jpg Boon Signet Elite Signet. Heal target ally for 5...29 Health. For each enchantment on that ally, you gain 2 Energy (maximum 1...5 Energy)
        1 Activation 5 Recharge
Factions    
Image:Divine Boon.jpg Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Monk spell that targets an ally, that ally is healed for 15...51 Health, and you lose 2 Energy.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Core   Can be obtained through a quest
Image:Divine Healing.jpg Divine Healing Spell. Heal yourself and party members within earshot for 15...51 points.
    5 Energy 1 Activation 15 Recharge
Prophecies Duplicate of Heaven's Delight  
Image:Divine Intervention.jpg Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.
    5 Energy ¼ Activation 30 Recharge
Core    
Image:Heaven's Delight.jpg Heaven's Delight Spell. Heals you and party members within earshot for 15...51 points.
    5 Energy 1 Activation 15 Recharge
Factions Duplicate of Divine Healing  
Image:Release Enchantments.jpg Release Enchantments Spell. Lose all enchantments. Each party member is healed for 5...29 Health for each Monk enchantment lost.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Signet of Devotion.jpg Signet of Devotion Signet. Heal target ally for 14...83 points.
        2 Activation 5 Recharge
Core    
Image:Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    

[edit] Healing Prayers

Image:Cure Hex.jpg Cure Hex Spell. Remove one hex from target ally. If a hex was removed, that ally is healed for 30...102 Health.
    5 Energy 1 Activation 12 Recharge
Eye of the North    
Image:Dwayna's Kiss.jpg Dwayna's Kiss Spell. Heal target other ally for 15...51 Health and an additional 10...30 Health for each enchantment or hex on that ally.
    5 Energy 1 Activation 3 Recharge
Prophecies   Can be obtained through a quest
Image:Dwayna's Sorrow.jpg Dwayna's Sorrow Enchantment Spell. For 30 seconds, target ally and all nearby allies are enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Ethereal Light.jpg Ethereal Light Spell. Target ally is healed for 25...85. This spell is easily interrupted.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Gift of Health.jpg Gift of Health Spell. All of your other Healing Prayers skills are disabled for 10...6 seconds. Target other ally is healed for 15...123 Health.
    5 Energy ¾ Activation 5 Recharge
Factions    
Image:Glimmer of Light.jpg Glimmer of Light Elite Spell. Heal target ally for 10...94 Health.
    5 Energy ¼ Activation 1 Recharge
Nightfall    
Image:Heal Area.jpg Heal Area Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Prophecies Duplicate of Karei's Healing Circle Can be obtained through a quest
Image:Heal Other.jpg Heal Other Spell. Heal target other ally for 35...151 health.
    10 Energy ¾ Activation 3 Recharge
Prophecies Duplicate of Jamei's Gaze Can be obtained through a quest
Image:Heal Party.jpg Heal Party Spell. Heal entire party for 30...66 Health.
    15 Energy 2 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Healing Burst.jpg Healing Burst Elite Spell. Target ally is healed for 5...105 and all party members in the area are healed for 5...17.
    5 Energy ¾ Activation 4 Recharge
Factions    
Image:Healing Hands.jpg Healing Hands Elite Enchantment Spell. For 10 seconds, whenever target ally takes damage, that ally is healed for 5...29 Health.
    5 Energy ¼ Activation 25 Recharge
Prophecies    
Image:Healing Light.jpg Healing Light Elite Spell. Heal target ally for 40...88 Health. If your target has an enchantment, you gain 1...3 Energy.
    5 Energy 1 Activation 4 Recharge
Factions    
Image:Healing Ribbon.jpg Healing Ribbon Spell. Target other ally is healed for 20...92 Health. Up to 2 additional allies near target ally are healed for 10...82 Health.
    10 Energy 1 Activation 5 Recharge
Eye of the North    
Image:Healing Ring.jpg Healing Ring Spell. Heal adjacent creatures for 30...150 Health. The caster is not healed.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Healing Touch.jpg Healing Touch Spell. Heal target touched ally for 16...51 Health. Health gain from Divine Favor is doubled for this spell.
    5 Energy ¾ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Healing Whisper.jpg Healing Whisper Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range.
    5 Energy 1 Activation 1 Recharge
Factions    
Image:Infuse Health.jpg Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
    10 Energy ¼ Activation    
Core   Can be obtained through a quest
Image:Jamei's Gaze.jpg Jamei's Gaze Spell. Heal target other ally for 35...151 Health.
    10 Energy ¾ Activation 3 Recharge
Factions Duplicate of Heal Other  
Image:Karei's Healing Circle.jpg Karei's Healing Circle Spell. Heal yourself and all adjacent creatures for 30...150 points.
    10 Energy 1 Activation 5 Recharge
Factions Duplicate of Heal Area  
Image:Light of Deliverance.jpg Light of Deliverance Elite Spell. All party members are healed for 5...57 Health.
    5 Energy 1 Activation 6 Recharge
Nightfall    
Image:Orison of Healing.jpg Orison of Healing Spell. Heal target ally for 20...60 points.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Patient Spirit.jpg Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. When this enchantment ends, that ally is healed for 30...102 Health.
    5 Energy ¼ Activation 3 Recharge
Eye of the North    
Image:Renew Life.jpg Renew Life Spell. Resurrect target touched dead target[sic] party member with 50% Health and 5...17% Energy. That party member and all allies within earshot are healed for 55...115 Health.
    15 Energy 4 Activation 5 Recharge
Nightfall    
Image:Signet of Rejuvenation.jpg Signet of Rejuvenation Signet. Heal target ally for 15...63. If target ally is casting a spell or attacking, that ally is healed for an additional 15...63 Health.
        1 Activation 8 Recharge
Factions    
Image:Supportive Spirit.jpg Supportive Spirit Enchantment Spell. For 5...19 seconds, whenever target ally takes damage while knocked down, that ally is healed for 5...29 Health.
    10 Energy ¾ Activation 8 Recharge
Nightfall    
Image:Vigorous Spirit.jpg Vigorous Spirit Enchantment Spell. For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5...17 Health.
    5 Energy ¼ Activation 4 Recharge
Prophecies   Can be obtained through a quest
Image:Word of Healing.jpg Word of Healing Elite Spell. Heal target ally for 5...105 Health. Heal for an additional 15...83 Health if that ally is below 50% Health.
    5 Energy ¾ Activation 3 Recharge
Core    
Image:Words of Comfort.jpg Words of Comfort Spell. Target ally is healed for 15...51 Health and an additional 15...39 Health if that ally is suffering from a condition.
    5 Energy 1 Activation 4 Recharge
Nightfall    

[edit] Protection Prayers

Image:Dismiss Condition.jpg Dismiss Condition Spell. Remove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15...63 Health.
    5 Energy ¾ Activation 3 Recharge
Nightfall    
Image:Extinguish.jpg Extinguish Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10...82 Health.
    15 Energy 1 Activation 12 Recharge
Factions    
Image:Mark of Protection.jpg Mark of Protection Elite Enchantment Spell. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49. All your Protection Prayers are disabled for 5 seconds.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Image:Mend Ailment.jpg Mend Ailment Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor or Deep Wound) from target ally. For each remaining condition, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 5 Recharge
Core   Can be obtained through a quest
Image:Mend Condition.jpg Mend Condition Spell. Remove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5...57 health.
    5 Energy ¾ Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Mending Touch.jpg Mending Touch Spell. Touched ally loses two conditions and is healed for 15...51 Health for each condition removed in this way.
    5 Energy ¾ Activation 6 Recharge
Nightfall    
Image:Restore Condition.jpg Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    
Image:Reversal of Fortune.jpg Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15...67.
    5 Energy ¼ Activation 2 Recharge
Core   Can be obtained through a quest
Image:Shield Guardian.jpg Shield Guardian Enchantment Spell. For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16...67 and Shield Guardian ends.
    10 Energy ¼