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Hex spell skills quick reference

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[edit] Monk

[edit] Protection Prayers

Image:Amity.jpg Amity Elite Hex Spell. For 8...18 seconds, adjacent foes cannot attack. For each foe, Amity ends if that foe takes damage.
    5 Energy ¼ Activation 45 Recharge
Prophecies    
Image:Pacifism.jpg Pacifism Hex Spell. For 8...18 seconds, target foe cannot attack. This effect ends if the target takes damage.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest

[edit] Smiting Prayers

Image:Defender's Zeal.jpg Defender's Zeal Elite Hex Spell. For 5...21 seconds, whenever target foe hits with an attack, you gain 2 Energy.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Image:Scourge Enchantment.jpg Scourge Enchantment Hex Spell. For 30 seconds, each time target foe is the target of an enchantment, the caster of that enchantment takes 15...63 damage.
    10 Energy 2 Activation 5 Recharge
Nightfall    
Image:Scourge Healing.jpg Scourge Healing Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 15...67 holy damage.
    10 Energy 2 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Scourge Sacrifice.jpg Scourge Sacrifice Hex Spell. For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
    10 Energy 1 Activation 5 Recharge
Prophecies    

[edit] Necromancer

[edit] Blood Magic

Image:Life Siphon.jpg Life Siphon Hex Spell. For 12...22 seconds, target foe suffers -1...3 Health degeneration, and you gain +1...3 Health regeneration.
    10 Energy 2 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Life Transfer.jpg Life Transfer Elite Hex Spell. For 6...11 seconds, target foe and adjacent foes suffer -3...7 Health degeneration, which you gain as Health regeneration.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Image:Mark of Fury.jpg Mark of Fury Hex Spell. For 5...29 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strike of adrenaline.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Mark of Subversion.jpg Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76 Health from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Image:Soul Leech.jpg Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67 Health from that foe.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Image:Spoil Victor.jpg Spoil Victor Elite Hex Spell. For 5...17 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85 Health.
    10 Energy 1 Activation 10 Recharge
Factions    

[edit] Curses

Image:Atrophy.jpg Atrophy Hex Spell. For 3...6 seconds, target foe's primary attribute is reduced to 0.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Image:Barbs.jpg Barbs Hex Spell. For 30 seconds, target foe takes 1...12 more damage when hit by physical damage.
    10 Energy 2 Activation 5 Recharge
Core    
Image:Cacophony.jpg Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 30...90 damage.
    10 Energy 2 Activation 15 Recharge
Eye of the North    
Image:Corrupt Enchantment.jpg Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7 Health degeneration for 10 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Image:Defile Defenses.jpg Defile Defenses Hex Spell. For 5...17 seconds, the next time target foe blocks, that foe takes 30...102 damage.
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Image:Defile Flesh.jpg Defile Flesh Hex Spell. For 5...29 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice 10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Depravity.jpg Depravity Elite Hex Spell. For 5...17 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4 Energy.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Image:Faintheartedness.jpg Faintheartedness Hex Spell. For the next 3...20 seconds, target foe attacks 50% slower, and that foe suffers -1...3 Health degeneration.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Insidious Parasite.jpg Insidious Parasite Hex Spell. For 5...13 seconds, whenever target foe hits with an attack, you steal up to 15...39 Health from that foe.
    15 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Image:Lingering Curse.jpg Lingering Curse Elite Hex Spell. Target foe loses all enchantments. For 8...18 seconds, target foe gains only half Health from healing.
10% Sacrifice 25 Energy 2 Activation 10 Recharge
Core    
Image:Malaise.jpg Malaise Hex Spell. For 5...29 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41 damage and Malaise ends.
    5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Mark of Pain.jpg Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34 shadow damage to adjacent foes.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Meekness.jpg Meekness Hex Spell. For 5...25 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice 15 Energy 2 Activation 15 Recharge
Nightfall    
Image:Parasitic Bond.jpg Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Price of Failure.jpg Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37 damage whenever that foe fails to hit in combat.
    15 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Reckless Haste.jpg Reckless Haste Hex Spell. For 6...11 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster, but have a 50% chance to miss with attacks.
    15 Energy 1 Activation 12 Recharge
Factions    
Image:Rigor Mortis.jpg Rigor Mortis Hex Spell. For 8...18 seconds, target foe cannot block.
    10 Energy 1 Activation 20 Recharge
Core    
Image:Shadow of Fear.jpg Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25 seconds.
    10 Energy 2 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Image:Shivers of Dread.jpg Shivers of Dread Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted[sic] and you lose 10...6 Energy or Shivers of Dread ends.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Spinal Shivers  
Image:Soul Barbs.jpg Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27 damage when an enchantment or hex is cast on that target.
    10 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Image:Soul Bind.jpg Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68 damage. This hex ends if target is suffering from a Smiting Prayers hex.
    10 Energy 1 Activation 5 Recharge
Factions    
Image:Spinal Shivers.jpg Spinal Shivers Hex Spell. For 10...34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6 Energy or Spinal Shivers ends.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Shivers of Dread  
Image:Spiteful Spirit.jpg Spiteful Spirit Elite Hex Spell. For 8...18 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29 shadow damage to that foe and all adjacent allies of that foe.
    15 Energy 2 Activation 10 Recharge
Prophecies    
Image:Suffering.jpg Suffering Hex Spell. For 6...25 seconds, target foe and all nearby foes suffer -1...3 Health degeneration.
    15 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Image:Ulcerous Lungs.jpg Ulcerous Lungs Hex Spell. For 10...22 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13 seconds [sic]
    15 Energy 2 Activation 10 Recharge
Nightfall    
Image:Vocal Minority.jpg Vocal Minority Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot use shouts or chants.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Image:Weaken Knees.jpg Weaken Knees Elite Hex Spell. For 3...31 seconds, if target foe is struck while moving that foe is knocked down and Weaken Knees ends.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Wither.jpg Wither Elite Hex Spell. For 5...29 seconds, target foe suffers -2...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63 damage and Wither ends.
    10 Energy 2 Activation 10 Recharge
Prophecies    

[edit] Death Magic

Image:Malign Intervention.jpg Malign Intervention Hex Spell. For 5...17 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14 masterless bone horror is summoned.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Image:Putrid Bile.jpg Putrid Bile Hex Spell. For 5...17 seconds, target foe suffers -1...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73 damage.
    10 Energy 1 Activation 12 Recharge
Eye of the North    
Image:Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Vile Miasma.jpg Vile Miasma Hex Spell. Target foe is struck for 10...54 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4 Health degeneration for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Factions    

[edit] Soul Reaping

Image:Icy Veins.jpg Icy Veins Elite Hex Spell. Target foe is struck for 10...74 cold damage. For 10...30 seconds, if target foe dies all nearby foes are struck for 20...92 cold damage.
    10 Energy 1 Activation 5 Recharge
Factions    
Image:Reaper's Mark.jpg Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13 Energy.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Image:Wail of Doom.jpg Wail of Doom Elite Hex Spell. For 1...3 seconds, all of target foe's attributes are set to 0.
10% Sacrifice 1 Energy ¼ Activation 10 Recharge
Factions    

[edit] Mesmer

[edit] Domination Magic

Image:Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119 damage.
    15 Energy 3 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47 seconds to recharge.
    10 Energy 3 Activation 12 Recharge
Core   Can be obtained through a quest
Image:Empathy.jpg Empathy Hex Spell. For 5...13 seconds, whenever target foe attacks, that foe takes 10...46 damage.
    10 Energy 2 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Enchanter's Conundrum.jpg Enchanter's Conundrum
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