Recent changes Random page
GAMING
Gaming
 
WoWWiki
Halopedia
FFXIclopedia
Age of Conan
Warhammer Online
Grand Theft Wiki
See more...

Insignia

From GuildWiki

Jump to: navigation, search
This article is about Insignia, the armor upgrades. For information on the profession insignia quests given at the end of training in Shing Jea Monastery, see Insignia (course).
An insignia
An insignia

Insignia are upgrade components that can be added to armor to give it additional functionality and bonuses.

Contents

[edit] Description

Insignia are prefix upgrade components that can be applied to all crafted armor, all armor created via the PvP Equipment panel, as well as Hero armor. Insignia provide bonuses to armor sets; for example, the Radiant insignia adds extra energy in addition to the base statistics of the armor.

Like Runes, Insignia have fixed value bonuses - there are no "non-max" Insignia.

Insignia and Runes can be combined together on the single piece of armor. When armor is upgraded with Insignia, the name of the armor is changed to <Insignia name> <Armor name>. For instance if a pair of Templar Gloves are upgraded with Sentinel's Insignia the name will be Sentinel's Templar Gloves. When armor is upgraded with both a Rune and an Insignia, the name of the armor is changed to <Insignia name> <Armor name> of <Rune name>. For instance if an Elementalist's All-Seeing Eye is upgraded with both an Aeromancer Insignia and a Rune of Superior Fire Magic the name will be Aeromancer All-Seeing Eye of Superior Fire Magic.


[edit] Acquisition

Insignia are available from Rune Traders and can be traded with other players. Insignia can also be salvaged from some 'salvage armor'. In PvE, insignia can be unlocked by identifying them from salvage armor. In PvP, insignia can be unlocked at the Priest of Balthazar in exchange for Balthazar faction. PvP characters can create armor with insignia in the PvP Equipment panel, but insignia created this way cannot be salvaged for further use on a PvE character.

[edit] List of Insignia

NameIconBonus

[edit] Common

BlessedImage:Blessed Insignia.jpgArmor +10 (while affected by an Enchantment Spell)
Brawler'sImage:Brawler's Insignia.jpgArmor +10 (while attacking)
Herald'sImage:Herald's Insignia.jpgArmor +10 (while holding an item)
RadiantImage:Radiant Insignia.jpgEnergy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
Sentry'sImage:Sentry's Insignia.jpgArmor +10 (while in a stance)
StalwartImage:Stalwart Insignia.jpgArmor +10 (vs. physical damage)
SurvivorImage:Survivor Insignia.jpgHealth +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)

[edit] Image:Warrior-icon.png Warrior

DreadnoughtImage:Dreadnought Insignia (Warrior).jpgArmor +10 (vs. elemental damage)
Knight'sImage:Knight's Insignia (Warrior).jpgReceived physical damage -3
Lieutenant'sImage:Lieutenant's Insignia (Warrior).jpgReduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking)
Armor -20
Sentinel'sImage:Sentinel's Insignia (Warrior).jpgArmor +20 (Requires 13 Strength, vs. elemental damage)
StonefistImage:Stonefist Insignia (Warrior).jpgIncreases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)

[edit] Image:Ranger-icon.png Ranger

Beastmaster'sImage:Beastmaster's Insignia (Ranger).jpgArmor +10 (while your pet is alive)
EarthboundImage:Earthbound Insignia (Ranger).jpgArmor +15 (vs. Earth damage)
FrostboundImage:Frostbound Insignia (Ranger).jpgArmor +15 (vs. Cold damage)
PyreboundImage:Pyrebound Insignia (Ranger).jpgArmor +15 (vs. Fire damage)
Scout'sImage:Scout's Insignia (Ranger).jpgArmor +10 (while using a Preparation)
StormboundImage:Stormbound Insignia (Ranger).jpgArmor +15 (vs. Lightning damage)

[edit] Image:Monk-icon.png Monk

Anchorite'sImage:Anchorite's Insignia (Monk).jpgArmor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Disciple'sImage:Disciple's Insignia (Monk).jpgArmor +15 (while affected by a Condition)
Wanderer'sImage:Wanderer's Insignia (Monk).jpgArmor +10 (vs. elemental damage)

[edit] Image:Necromancer-icon.png Necromancer

Blighter'sImage:Blighter's Insignia (Necromancer).jpgArmor +20 (while affected by a Hex Spell)
BloodstainedImage:Bloodstained Insignia (Necromancer).jpgReduces casting time of spells that exploit corpses 25% (Non-stacking)
BonelaceImage:Bonelace Insignia (Necromancer).jpgArmor +15 (vs. Piercing damage)
Minion Master'sImage:Minion Master's Insignia (Necromancer).jpgArmor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)
Tormentor'sImage:Tormentor's Insignia (Necromancer).jpgArmor +10
Holy damage you receive increased by 6 (on chest armor)
Holy damage you receive increased by 4 (on leg armor)
Holy damage you receive increased by 2 (on other armor)
Undertaker'sImage:Undertaker's Insignia (Necromancer).jpgArmor +5 (while Health is below 80%)
Armor +5 (while Health is below 60%)
Armor +5 (while Health is below 40%)
Armor +5 (while Health is below 20%)

[edit] Image:Mesmer-icon.png Mesmer

Artificer'sImage:Artificer's Insignia (Mesmer).jpgArmor +3 (for each equipped Signet)
Prodigy'sImage:Prodigy's Insignia (Mesmer).jpgArmor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Virtuoso'sImage:Virtuoso's Insignia (Mesmer).jpgArmor +15 (while activating skills)

[edit] Image:Elementalist-icon.png Elementalist

AeromancerImage:Aeromancer's Insignia (Elementalist).jpgArmor +10 (vs. elemental damage)
Armor +10 (vs. Lightning damage)
GeomancerImage:Geomancer's Insignia (Elementalist).jpgArmor +10 (vs. elemental damage)
Armor +10 (vs. Earth damage)
HydromancerImage:Hydromancer's Insignia (Elementalist).jpgArmor +10 (vs. elemental damage)
Armor +10 (vs. Cold damage)
PrismaticImage:Prismatic Insignia (Elementalist).jpgArmor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)
PyromancerImage:Pyromancer's Insignia (Elementalist).jpgArmor +10 (vs. elemental damage)
Armor +10 (vs. Fire damage)

[edit] Image:Assassin-icon.png Assassin

Infiltrator'sImage:Infiltrator's Insignia (Assassin).jpgArmor +10 (vs. physical damage)
Armor +10 (vs. Piercing damage)
Nightstalker'sImage:Nightstalker's Insignia (Assassin).jpgArmor +15 (while attacking)
Saboteur'sImage:Saboteur's Insignia (Assassin).jpgArmor +10 (vs. physical damage)
Armor +10 (vs. Slashing damage)
Vanguard'sImage:Vanguard's Insignia (Assassin).jpgArmor +10 (vs. physical damage)
Armor +10 (vs. Blunt damage)

[edit] Image:Ritualist-icon.png Ritualist

Ghost ForgeImage:Ghost Forge Insignia (Ritualist).jpgArmor +15 (while affected by a Weapon Spell)
Mystic'sImage:Mystic's Insignia (Ritualist).jpgArmor +15 (while activating skills)
Shaman'sImage:Shaman's Insignia (Ritualist).jpgArmor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits)

[edit] Image:Paragon-icon.png Paragon

Centurion'sImage:Centurion's Insignia (Paragon).jpgArmor +10 (while affected by a Shout, Echo, or Chant)

[edit] Image:Dervish-icon.png Dervish

ForsakenImage:Forsaken Insignia (Dervish).jpgArmor +10 (while not affected by an Enchantment Spell)
WindwalkerImage:Windwalker Insignia (Dervish).jpgArmor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Armor +5 (while affected by 4 or more Enchantment Spells)

[edit] Notes

  • Defensive bonuses on Insignia only affect the piece of armor to which they are attached. This also applies to the armor penalty on Lieutenant's Insignia.
  • Currently, Lieutenant's and Stonefist Insignia have only been observed on gold armor, and Bloodstained Insignia have only been observed on purple and gold armor.
  • The Herald's Insignia prerequisite "while holding an item" refers to holding a bundle. This makes it an excellent choice for Ritualists who frequently use Item Spells.
  • After applying an Insignia to your armor, you can use an expert, superior, or perfect salvage kit to remove it and return it to your inventory. However, like runes, salvaging an insignia from character armor has a chance to break the armor.
Rate this article:
Share this article: