Mysticism
From GuildWiki
Mysticism's casting symbol
This symbol usually appears around the caster while casting a Mysticism spell.
(For details see: Skill animation)
This symbol usually appears around the caster while casting a Mysticism spell.
(For details see: Skill animation)
It is a Dervish's primary attribute, this means only players who picked Dervish as their primary profession have access to this attribute and can spend attribute points to increase the attribute rank.
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[edit] Effect
Whenever an enchantment on you ends, you gain 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.
The damage and effectiveness of linked skills increases with attribute rank in Mysticism.
| Mysticism | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Health | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Energy | 0 | 0 | 0 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 |
[edit] Associated skills
Mysticism will enhance these listed Mysticism skills. Several Mysticism skills related to Energy management, healing (particularly self-healing) or holy damage. All five elite forms are also Mysticism skills.
[edit] Notes
- The health and energy gain effect only applies to enchantments that end on the Dervish, not enchantments that end on allies or foes.
- Renewing an enchantment before its duration expires will not trigger the health and energy gain.
