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Peace and Harmony

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Skill details
Peace and Harmony
Image:Peace and Harmony.jpg
Campaign: Prophecies Monk
Profession: Monk
Attribute: Divine Favor
Type: Elite Enchantment Spell
    5 Energy 1 Activation 10 Recharge

Full: For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally casts a spell that targets a foe or deals damage to a foe.

Concise: (30...78 seconds.) +1 Energy regeneration. Ends if target ally casts a spell on a foe or deals damage to a foe.

Contents

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 303438424650545862667074 788286909498102106110114

[edit] Acquisition

Signet of Capture:

[edit] Notes

  • The energy cost is recovered after 15 seconds of being enchanted. In an optimum case, the energy pool never reaches its maximum and 10...26 energy will be regenerated over 30...78 seconds.
  • Although Peace and Harmony compares unfavorably with most other energy management options available to players, it can be of some practical use in parties with multiple healers, as this will allow for several characters to take advantage of the benefits of this skill.
  • When equipping this skill on a Hero, be sure to set their combat mode to "Avoid Combat."
  • Peace and Harmony ends if you deal damage through Holy Wrath or Retribution.
  • Works with life steal skills (excluding spells), Plague Touch, and signets that target foe but don't deal damage.

[edit] Energy Gain

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration1 303438424650545862667074 788286909498102N/AN/A
Energy Gain/second2 0.170.190.200.210.220.240.250.250.250.260.260.27 0.270.270.280.280.280.280.28N/AN/A

1Bold numbers show the breaking points for maintaining it on another Ally as soon as the duration doubles the (activation + recharge time)
2Maintaining it constantly on yourself only.

[edit] Trivia

  • This skill's icon looks similar to Union.

[edit] Related skills

[edit] Related articles

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