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Ritualist skills quick reference

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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Contents

Image:Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Image:Sacrifice.png - Sacrifice X% max health

Image:Energy.png - Energy requirement

Image:Activation.png - Activation Time

Image:Recharge.png - Recharge Time

[edit] Channeling Magic

Image:Agony.jpg Agony Binding Ritual. Create a level 1...7 spirit. This spirit causes 3...9 Health loss each second to foes within earshot. This spirit loses 3...9 Health for each foe hurt in this way. This spirit dies after 30...78 seconds.
    10 Energy 3 Activation 30 Recharge
Eye of the North    
Image:Ancestors' Rage.jpg Ancestors' Rage Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5...89 lightning damage.
    5 Energy ¼ Activation 8 Recharge
Factions    
Image:Bloodsong.jpg Bloodsong Binding Ritual. Create a level 1...7 spirit who dies after 30...126 seconds. Attacks by that spirit steal up to 5...21 Health.
    5 Energy 3 Activation 30 Recharge
Factions    
Image:Caretaker's Charge.jpg Caretaker's Charge Elite Spell. Target foe is struck for 20...64 lightning damage. If you are holding an item, you gain 5 Energy and 5...41 Health.
    5 Energy 1 Activation 4 Recharge
Nightfall    
Image:Channeled Strike.jpg Channeled Strike Spell. Target foe is struck for 5...77 lightning damage. That foe is struck for an additional 5...29 lightning damage if you are holding an item.
    10 Energy 2 Activation 4 Recharge
Factions   Can be obtained through a quest
Image:Clamor of Souls.jpg Clamor of Souls Elite Spell. For each nearby ally, one nearby foe is struck for 10...94 lightning damage. (The same foe cannot be struck more than once.)
    10 Energy 1 Activation 12 Recharge
Factions    
Image:Cruel Was Daoshen.jpg Cruel Was Daoshen Item Spell. Hold Daoshen's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 10...94 lightning damage.
    15 Energy 1 Activation 5 Recharge
Factions   Can be obtained through a quest
Image:Destruction.jpg Destruction Binding Ritual. Create a level 1...8 spirit that dies after 30 seconds. When this spirit dies, all foes in the area take 1...4 damage for each second the spirit was alive.
    5 Energy 3 Activation 15 Recharge
Factions    
Image:Destructive Was Glaive.jpg Destructive Was Glaive Elite Spell. Hold Glaive's ashes for up to 10 seconds. While you hold her ashes, all Ritualist skills have 10% armor penetration. When you drop her ashes, you lose all enchantments and all foes in the area are struck for 10...82 lightning damage.
    10 Energy 1 Activation 10 Recharge
Nightfall    
Image:Essence Strike.jpg Essence Strike Spell. Target foe is struck for 15...51 lightning damage. If any spirits are within earshot, you gain 1...7 Energy.
    5 Energy 1 Activation 8 Recharge
Factions    
Image:Gaze from Beyond.jpg Gaze from Beyond Spell. The spirit nearest you loses 10...26 Health. Target foe is struck for 4 lightning damage for each point of Health lost.
    5 Energy 2 Activation 10 Recharge
Factions    
Image:Gaze of Fury.jpg Gaze of Fury Binding Ritual. Destroy target spirit and create a level 1...8 Spirit of Fury. This spirit's attacks deal 5...17 damage. This spirit dies after 30...54 seconds.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Image:Grasping Was Kuurong.jpg Grasping Was Kuurong Elite Item Spell. Hold Kuurong's ashes for up to 15...51 seconds. When you drop his ashes, all nearby foes are struck for 15...63 damage and knocked down.
    15 Energy 1 Activation 20 Recharge
Factions    
Image:Lamentation.jpg Lamentation Spell. If target foe is within earshot of a corpse or spirit, that foe takes 15...63 damage.
    5 Energy 1 Activation 20 Recharge
Factions    
Image:Nightmare Weapon.jpg Nightmare Weapon Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42 damage and steal up to 10...42 Health.
    5 Energy 1 Activation 10 Recharge
Factions    
Image:Offering of Spirit.jpg Offering of Spirit Elite Spell. You gain 8...15 Energy. If any spirits are within earshot, you do not sacrifice Health.
17% Sacrifice 5 Energy ¼ Activation 15 Recharge
Nightfall    
Image:Painful Bond.jpg Painful Bond Hex Spell. For 10...18 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18 damage whenever hit by a spirit's attack.
    15 Energy 1 Activation 12 Recharge
Factions   Can be obtained through a quest
Image:Renewing Surge.jpg Renewing Surge Spell. Target foe is struck for 15...51 lightning damage. If you are holding an item, this skill recharges instantly.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Image:Signet of Spirits.jpg Signet of Spirits Elite Signet. You gain 3...10 Energy if you are within earshot of a spirit.
        1 Activation 20 Recharge
Factions    
Image:Spirit Boon Strike.jpg Spirit Boon Strike Spell. Target foe is struck for 10...82 lightning damage, and all spirits near you gain 10...82 Health.
    10 Energy 2 Activation 20 Recharge
Factions    
Image:Spirit Burn.jpg Spirit Burn Spell. Target foe is struck for 5...41 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1..3 seconds.
    5 Energy 1 Activation 6 Recharge
Factions    
Image:Spirit Rift.jpg Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113 lightning damage.
    10 Energy 2 Activation 5 Recharge
Factions   Can be obtained through a quest
Image:Spirit Siphon.jpg Spirit Siphon Spell. Target spirit loses all Energy. You gain 15...27% of that Energy.
    5 Energy ¼ Activation 3 Recharge
Factions    
Image:Splinter Weapon.jpg Splinter Weapon Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4 attacks deal 5...41 damage to up to 3 adjacent foes.
    5 Energy 1 Activation 5 Recharge
Factions    
Image:Wailing Weapon.jpg Wailing Weapon Weapon Spell. For 5...10 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
    5 Energy 1 Activation 25 Recharge
Factions    
Image:Warmonger's Weapon.jpg Warmonger's Weapon Weapon Spell. For 5...13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
    10 Energy 1 Activation 30 Recharge
Nightfall    
Image:Weapon of Aggression.jpg Weapon of Aggression Weapon Spell. For 5...13 seconds, you attack 25% faster.
    10 Energy ¼ Activation 10 Recharge
Eye of the North    
Image:Weapon of Fury.jpg Weapon of Fury Elite Weapon Spell. For 5...17 seconds, target ally gains 5...41% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Image:Wielder's Strike.jpg Wielder's Strike Spell. Target foe is struck for 5...41 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10...34 lightning damage.
    5 Energy 1 Activation 6 Recharge
Nightfall    

[edit] Communing

Image:Anguish.jpg Anguish Binding Ritual. Create a level 1...6 spirit. This spirit's attacks deal 5...17 damage and deal double damage to hexed foes. This spirit dies after 15...39 seconds.
    25 Energy 3 Activation 45 Recharge
Nightfall    
Image:Anguished Was Lingwah.jpg Anguished Was Lingwah Item Spell. Hold Lingwah's ashes for up to 30...126 seconds. Dropping her ashes summons a level 1...8 Spirit of Pain that does 5...25 damage. This spirit dies after 30...126 seconds.
    15 Energy 3 Activation 30 Recharge
Factions    
Image:Armor of Unfeeling.jpg Armor of Unfeeling Enchantment Spell. For 10...30 seconds, you have 10 base damage reduction while casting binding rituals.
    10 Energy 1 Activation 20 Recharge
Factions    
Image:Binding Chains.jpg Binding Chains Hex Spell. For 5...15 seconds, target foe moves 90% slower and cannot attack. Binding Chains ends if that foe takes damage.
    15 Energy 2 Activation 30 Recharge
Factions    
Image:Brutal Weapon.jpg Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 15...39 seconds. The bearer's weapon strikes for +5...13 damage as long as the bearer is under no enchantments.
    10 Energy 1 Activation 15 Recharge
Factions   Can be obtained through a quest
Image:Disenchantment.jpg Disenchantment Binding Ritual. Create a level 1...7 spirit. This spirit deals 5...17 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30 seconds.
    25 Energy 5 Activation 45 Recharge
Factions    
Image:Displacement.jpg Displacement Binding Ritual. Create a level 1...8 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54 seconds.
    15 Energy 3 Activation 45 Recharge
Factions    
Image:Dissonance.jpg Dissonance Binding Ritual. Create a level 1...7 spirit. This spirit deals 5...17 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22 seconds.
    25 Energy 5 Activation 45 Recharge
Factions   Can be obtained through a quest
Image:Dulled Weapon.jpg Dulled Weapon Hex Spell. For 5...17 seconds, target foe and all nearby foes cannot achieve a critical hit.
    10 Energy 1 Activation 12 Recharge
Factions    
Image:Earthbind.jpg Earthbind Binding Ritual. Create a level 1...8 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30 Health. This spirit dies after 15...39 seconds.
    15 Energy 5 Activation 60 Recharge
Factions    
Image:Ghostly Weapon.jpg Ghostly Weapon Weapon Spell. For 5...17 seconds, target other ally's next attack cannot be blocked.
    5 Energy ¼ Activation 1 Recharge
Eye of the North    
Image:Guided Weapon.jpg Guided Weapon Weapon Spell. For 5...10 seconds, target ally's attacks cannot be blocked.
    15 Energy 2 Activation 5 Recharge
Factions    
Image:Mighty Was Vorizun.jpg Mighty Was Vorizun Item Spell. Hold Vorizun's ashes for up to 15...51 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
    5 Energy 2 Activation 30 Recharge
Factions    
Image:Pain.jpg Pain Binding Ritual. Create a level 1...7 spirit. This spirit's attacks deal 5...25 damage. This spirit dies after 30...126 seconds.
    5 Energy 3 Activation 30 Recharge
Factions   Can be obtained through a quest
Image:Restoration.jpg Restoration Binding Ritual. Create a level 1...8 spirit. When this spirit dies, all party members in the area are resurrected with 5...41% Health and zero Energy. This spirit dies after 30 seconds.
    10 Energy 5 Activation 45 Recharge
Factions    
Image:Shadowsong.jpg Shadowsong Binding Ritual. Create a level 1...5 spirit. The spirit's attacks cause Blindness for 1...5 seconds. This spirit dies after 30 seconds.
    15 Energy 5 Activation 45 Recharge
Factions   Can be obtained through a quest
Image:Shelter.jpg Shelter Binding Ritual. Create a level 1...7 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51 Health. This spirit lasts 30...54 seconds.
    25 Energy 5 Activation 45 Recharge
Factions    
Image:Signet of Binding.jpg Signet of Binding Signet. Target allied summoned creature gains +50...170 maximum Health. After 30 seconds, that creature is destroyed.
        1 Activation 15 Recharge
Nightfall    
Image:Signet of Ghostly Might.jpg Signet of Ghostly Might Elite Signet. Target allied summoned creature's attacks deal 5...29 more damage. After 10 seconds, that creature is destroyed.
        1 Activation 5 Recharge
Nightfall    
Image:Soothing.jpg Soothing Binding Ritual. Create a level 1...7 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39 seconds.
    25 Energy 5 Activation 60 Recharge
Factions    
Image:Sundering Weapon.jpg Sundering Weapon Weapon Spell. For 4...9 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17 seconds.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Image:Union.jpg Union Binding Ritual. Create a level 1...7 spirit. Whenever a non-spirit ally in its range takes damage, that damage is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54 seconds.
    15 Energy 3 Activation 45