Sacrifice skills quick reference
From GuildWiki
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- Energy requirement
- Activation Time
- Recharge Time
- Amount of health sacrificed
[edit] Necromancer
[edit] Blood Magic
| Barbed Signet [edit]
| Signet. You steal up to 18...52 Health from target foe. |
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| Core | | ||||||||||||
| Blood Renewal [edit]
| Enchantment Spell. For 10 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health. |
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| Prophecies | | ||||||||||||
| Blood Ritual [edit]
| Enchantment Spell. For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
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| Prophecies | | ||||||||||||
| Blood is Power [edit]
| Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5 Energy regeneration. |
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| Blood of the Aggressor [edit]
| Spell. If target foe is attacking, you steal up to 5...41 Health. Otherwise, that foe takes 5...41 damage. |
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| Nightfall | |||||||||||||
| Cultist's Fervor [edit]
| Elite Enchantment Spell. For 5...17 seconds, your spells cost -7 Energy to cast, but you sacrifice 30...18% maximum Health each time you cast a spell. |
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| Dark Fury [edit]
| Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |
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| Prophecies | |||||||||||||
| Dark Pact [edit]
| Spell. Deal 10...40 shadow damage to target foe. |
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| Core | | ||||||||||||
| Demonic Flesh [edit]
| Enchantment Spell. For 30...54 seconds, your maximum Health is increased by 80...176. |
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| Core | | ||||||||||||
| Jaundiced Gaze [edit]
| Spell. If target foe has more Health than you, you steal up to 18...52 Health. Otherwise, you deal 18...52 damage. |
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| Offering of Blood [edit]
| Elite Spell. You gain 8...18 Energy. |
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| Prophecies | |||||||||||||
| Order of Pain [edit]
| Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage. |
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| Core | |||||||||||||
| Order of the Vampire [edit]
| Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health. |
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| Prophecies | |||||||||||||
| Signet of Agony [edit]
| Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58 damage. |
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| Core | | ||||||||||||
| Touch of Agony [edit]
| Skill. Target touched foe takes 20...50 shadow damage. |
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| Prophecies | | ||||||||||||
| Wallow's Bite [edit]
| Skill. Target touched foe takes 20...50 damage. |
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[edit] Curses
| Defile Flesh [edit]
| Hex Spell. For 5...29 seconds, target foe gains only two-thirds Health from healing. |
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| Core | | ||||||||||||
| Enfeebling Blood [edit]
| Spell. Target foe and all nearby foes suffer from Weakness for 5...17 seconds. |
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| Core | | ||||||||||||
| Lingering Curse [edit]
| Elite Hex Spell. Target foe loses all enchantments. For 8...18 seconds, target foe gains only half Health from healing. |
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| Core | |||||||||||||
| Meekness [edit]
| Hex Spell. For 5...25 seconds, target foe and all foes in the area attack 50% slower. |
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| Nightfall | |||||||||||||
| Plague Sending [edit]
| Spell. Transfer 1...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes. |
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| Prophecies | |||||||||||||
[edit] Death Magic
| Contagion [edit]
| Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6% maximum Health. |
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| Nightfall | |||||||||||||
| Blood of the Master [edit]
| Spell. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way. |
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| Core | | ||||||||||||
| Verata's Aura [edit]
| Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) |
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| Prophecies | |||||||||||||
| Verata's Sacrifice [edit]
| Spell. For 5...9 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. |
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| Prophecies | |||||||||||||
[edit] Soul Reaping
| Wail of Doom [edit]
| Elite Hex Spell. For 1...3 seconds, all of target foe's attributes are set to 0. |
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[edit] Ritualist
[edit] Channeling Magic
| Offering of Spirit [edit]
| Elite Spell. You gain 8...15 Energy. If any spirits are within earshot, you do not sacrifice Health. |
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| Nightfall | |||||||||||||
[edit] Restoration Magic
| Generous Was Tsungrai [edit]
| Item Spell. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes, you gain 100...244 Health. |
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| Spirit Light [edit]
| Spell. Target ally is healed for 60...156. If any spirits are within earshot, you don't sacrifice Health. |
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[edit] Other skills involving Health sacrifice
| Awaken the Blood [edit]
| Enchantment Spell. For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. |
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| Prophecies | |||||||||||||
| Dark Aura [edit]
| Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health. |
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| Core | | ||||||||||||
| Masochism [edit]
| Enchantment Spell. For 30 seconds, you gain 1...3 Energy whenever you sacrifice Health. |
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| Eye of the North | |||||||||||||
| Scourge Sacrifice [edit]
| Hex Spell. For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount. |
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| Prophecies | |||||||||||||

































