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Sacrifice skills quick reference

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Contents

Image:Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Image:Energy.png - Energy requirement
Image:Activation.png - Activation Time
Image:Recharge.png - Recharge Time
Image:Sacrifice.png - Amount of health sacrificed

[edit] Necromancer

[edit] Blood Magic

Image:Barbed Signet.jpg Barbed Signet Signet. You steal up to 18...52 Health from target foe.
8% Sacrifice     2 Activation 20 Recharge
Core   Can be obtained through a quest
Image:Blood Renewal.jpg Blood Renewal Enchantment Spell. For 10 seconds, you gain +3...5 Health regeneration. When Blood Renewal ends, you gain 40...160 Health.
25% Sacrifice 1 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Blood Ritual.jpg Blood Ritual Enchantment Spell. For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice 5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Image:Blood is Power.jpg Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5 Energy regeneration.
33% Sacrifice 1 Energy ¼ Activation    
Core    
Image:Blood of the Aggressor.jpg Blood of the Aggressor Spell. If target foe is attacking, you steal up to 5...41 Health. Otherwise, that foe takes 5...41 damage.
5% Sacrifice 5 Energy 1 Activation 3 Recharge
Nightfall    
Image:Cultist's Fervor.jpg Cultist's Fervor Elite Enchantment Spell. For 5...17 seconds, your spells cost -7 Energy to cast, but you sacrifice 30...18% maximum Health each time you cast a spell.
    5 Energy 1 Activation 30 Recharge
Factions    
Image:Dark Fury.jpg Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice 10 Energy ¾ Activation 5 Recharge
Prophecies    
Image:Dark Pact.jpg Dark Pact Spell. Deal 10...40 shadow damage to target foe.
10% Sacrifice 1 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Demonic Flesh.jpg Demonic Flesh Enchantment Spell. For 30...54 seconds, your maximum Health is increased by 80...176.
20% Sacrifice 1 Energy 1 Activation 60 Recharge
Core   Can be obtained through a quest
Image:Jaundiced Gaze.jpg Jaundiced Gaze Spell. If target foe has more Health than you, you steal up to 18...52 Health. Otherwise, you deal 18...52 damage.
10% Sacrifice 10 Energy 1 Activation 2 Recharge
Factions    
Image:Offering of Blood.jpg Offering of Blood Elite Spell. You gain 8...18 Energy.
20% Sacrifice 1 Energy ¼ Activation 15 Recharge
Prophecies    
Image:Order of Pain.jpg Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does an additional 3...13 damage.
17% Sacrifice 10 Energy 2 Activation    
Core    
Image:Order of the Vampire.jpg Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13 Health.
17% Sacrifice 5 Energy 2 Activation 5 Recharge
Prophecies    
Image:Signet of Agony.jpg Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58 damage.
10% Sacrifice     ¾ Activation 15 Recharge
Core   Can be obtained through a quest
Image:Touch of Agony.jpg Touch of Agony Skill. Target touched foe takes 20...50 shadow damage.
10% Sacrifice 1 Energy ¾ Activation 3 Recharge
Prophecies Duplicate of Wallow's Bite  
Image:Wallow's Bite.jpg Wallow's Bite Skill. Target touched foe takes 20...50 damage.
10% Sacrifice 1 Energy ¾ Activation 3 Recharge
Factions Duplicate of Touch of Agony  

[edit] Curses

Image:Defile Flesh.jpg Defile Flesh Hex Spell. For 5...29 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice 10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Enfeebling Blood.jpg Enfeebling Blood Spell. Target foe and all nearby foes suffer from Weakness for 5...17 seconds.
10% Sacrifice 1 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Image:Lingering Curse.jpg Lingering Curse Elite Hex Spell. Target foe loses all enchantments. For 8...18 seconds, target foe gains only half Health from healing.
10% Sacrifice 25 Energy 2 Activation 10 Recharge
Core    
Image:Meekness.jpg Meekness Hex Spell. For 5...25 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice 15 Energy 2 Activation 15 Recharge
Nightfall    
Image:Plague Sending.jpg Plague Sending Spell. Transfer 1...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes.
10% Sacrifice 1 Energy 1 Activation 5 Recharge
Prophecies    

[edit] Death Magic

Image:Contagion.jpg Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6% maximum Health.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Image:Blood of the Master.jpg Blood of the Master Spell. All of your undead allies are healed for 30...99. You sacrifice an additional 2% maximum Health per minion healed in this way.
5%+ Sacrifice 5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Image:Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    
Image:Verata's Sacrifice.jpg Verata's Sacrifice Spell. For 5...9 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
15% Sacrifice 10 Energy 2 Activation 60 Recharge
Prophecies    

[edit] Soul Reaping

Image:Wail of Doom.jpg Wail of Doom Elite Hex Spell. For 1...3 seconds, all of target foe's attributes are set to 0.
10% Sacrifice 1 Energy ¼ Activation 10 Recharge
Factions    

[edit] Ritualist

[edit] Channeling Magic

Image:Offering of Spirit.jpg Offering of Spirit Elite Spell. You gain 8...15 Energy. If any spirits are within earshot, you do not sacrifice Health.
17% Sacrifice 5 Energy ¼ Activation 15 Recharge
Nightfall    

[edit] Restoration Magic

Image:Generous Was Tsungrai.jpg Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51 seconds and gain +50...122 maximum Health. When you drop his ashes, you gain 100...244 Health.
10% Sacrifice 5 Energy 1 Activation 15 Recharge
Factions   Can be obtained through a quest
Image:Spirit Light.jpg Spirit Light Spell. Target ally is healed for 60...156. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice 5 Energy 1 Activation 4 Recharge
Factions    

[edit] Other skills involving Health sacrifice

Image:Awaken the Blood.jpg Awaken the Blood Enchantment Spell. For 20...39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Image:Dark Aura.jpg Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41 shadow damage to adjacent foes, and you lose 5...17 Health.
    10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Image:Masochism.jpg Masochism Enchantment Spell. For 30 seconds, you gain 1...3 Energy whenever you sacrifice Health.
    5 Energy 1 Activation 20 Recharge
Eye of the North    
Image:Scourge Sacrifice.jpg Scourge Sacrifice Hex Spell. For 8...18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
    10 Energy 1 Activation 5 Recharge
Prophecies    
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