From GuildWiki
| Shadow Form
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Full: For 5...25 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health.
Concise: (5...25 seconds.) Hostile spells targeting you fail, and attacks against you miss. You also deal 33% less damage. End effect: lose all but 5...41 Health.
| Shadow Arts | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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| Duration
| 5 | 7 | 8 | 10 | 12 | 13 | 15 | 17 | 18 | 20 | 22 | 23
| 25 | 27 | 28 | 30 | 32 | 33 | 35 | 37 | 38
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| Health
| 5 | 8 | 11 | 14 | 17 | 20 | 23 | 26 | 29 | 32 | 35 | 38
| 41 | 44 | 47 | 50 | 53 | 56 | 59 | 62 | 65
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[edit] Acquisition
Signet of Capture:
- Can be easily maintained at 13+ Shadow Arts with Glyph of Swiftness, Deadly Paradox, and a perfect enchanting mod.
- Similarly, A/Me or Me/A can maintain Shadow Form by just using Arcane Echo and Deadly Paradox (Cast Deadly Paradox before Arcane Echo).
- Shadow Form does not prevent damage from signets, touch skills or environmental effects.
- The health loss caused by this enchantment does not count as damage and therefore cannot be negated.
- Attacks while under the effects of Illusionary Weaponry will still deal damage as these attacks do not need to hit.
- AoE skills and PBAoE skills can still hit you since they do not have to be targeted.
- Like Spell Breaker, spells cast on a creature with Shadow Form on will not only fail, but also result in the caster expending the spell energy cost.
- If you have a "While Enchanted" health bonus to an item you are holding, the Health loss from this skill is figured before the Enchantment Bonus. This can kill you when Shadow Forms ends, if you have 8 or less Shadow Arts.
| Bug! If a player has an opponent with Shadow Form active targeted and uses a spell which targets an Ally, instead of automatically casting it on himself, the spell will be interrupted by Shadow Form.
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[edit] Related skills
[edit] Related articles