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Spirit Channeling

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Skill details
Spirit Channeling
Image:Spirit Channeling.jpg
Campaign: Factions Ritualist
Profession: Ritualist
Attribute: Spawning Power
Type: Elite Enchantment Spell
    5 Energy 1 Activation 30 Recharge

Full: For 10 seconds, you gain +1...5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a spirit.

Concise: (10 seconds.) You have +1...5 Energy regeneration. You have -5 Health degeneration. End effect: you are healed for 100 if you are within earshot of a spirit.

Contents

Spawning Power 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy Regeneration 112223334445 5566677788

[edit] Acquisition

Signet of Capture:

[edit] Notes

  • Using this costs the caster 100 health total before the healing kicks in.
  • Switching to a +20% longer enchantment weapon while casting can grant you another two seconds. This could add as much as +4 additional energy gain and -20 additional health lost.
  • Combines nicely with Ghostly Haste.
  • This spell synergizes well with the spirit Rejuvenation, as it will completely catch up the life degeneration caused to the caster each second.

[edit] Energy gain

This presumes Spirit Channeling is cast as often as possible (activation + recharge time) before any activation/recharge time modifiers.

Spawning Power Attribute 0–1 2 5 8 11 14–16
Energy Gained by Caster 3.33 6.66 10 13.33 16.66 20
Net Energy Gain -1.66 1.66 5 8.33 11.66 15
Energy Gain/Second -0.05 0.05 0.16 0.28 0.38 0.5
Energy Gain/Second w/20%enchanting mod -0.03 0.06 0.192 0.336 0.456 0.6

[edit] Related skills

[edit] Related articles

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