From GuildWiki
| Spirit Siphon
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Full: Target spirit loses all Energy. You gain 15...27% of that Energy.
Concise: Target spirit loses all Energy. You gain 15...27% of that Energy.
| Channeling Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| % Energy
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26
| 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36
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[edit] Acquisition
Skill Trainers:
- Energy gained is rounded down.
- Casting it on anything other than a spirit will cause it to target the nearest spirit next to target.
- Every spirit has 31 energy that it never uses.
- Heroes will use this skill regardless of how much energy they have (provided they have less than full energy).
- A spirit has 4 pips of energy regeneration, so it will take just over 22 seconds to regenerate all its energy.
- Spirit Siphon can be used on any type of Spirit.
| Channeling rank
| 0 | 1–3 | 4–6 | 7–9 | 10–13 | 14–16
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| Net energy gain (from spirit with full energy)
| –1 | 0 | 1 | 2 | 3 | 4
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[edit] Related articles