Stance skills quick reference
From GuildWiki
[edit] Warrior
[edit] Strength
| Battle Rage [edit]
| Elite Stance. For 5..17 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills. |
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| Berserker Stance [edit]
| Stance. For 5...10 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill. |
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| Bull's Charge [edit]
| Elite Stance. For 5...10 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. |
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| Burst of Aggression [edit]
| Stance. For 2...8 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline. |
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| Charging Strike [edit]
| Elite Stance. For 1...8 seconds, you run 33% faster. Your next melee hit does +10...34 damage and this stance ends. This stance ends if you use a skill. |
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| Dwarven Battle Stance [edit]
| Elite Stance. For 5...10 seconds, you attack 33% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill. |
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| Prophecies | |||||||||||||
| Enraging Charge [edit]
| Stance. For 5...13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline. |
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| Flail [edit]
| Stance. For 5...13 seconds, you attack 33% faster but move 33% slower. |
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| Primal Rage [edit]
| Elite Stance. For 1..12 seconds, you attack and move 33% faster, but you take double damage. |
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| Rush [edit]
| Stance. For 8...18 seconds, you move 25% faster. |
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| Prophecies | |||||||||||||
| Sprint [edit]
| Stance. For 8...13 seconds, you move 25% faster. |
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| Tiger Stance [edit]
| Stance. For 4...9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. |
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[edit] Tactics
| Auspicious Parry [edit]
| Elite Stance. For 5...10 seconds, the next attack against you is blocked and you gain 1...3 strikes of adrenaline. |
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| Balanced Stance [edit]
| Stance. For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
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| Bonetti's Defense [edit]
| Stance. For 5...10 seconds, you have a 75% chance to block incoming melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
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| Defensive Stance [edit]
| Stance. For 1...7 seconds, you have +24 armor and you have a 75% chance to block melee attacks and arrows. Defensive Stance ends if you use a skill. |
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| Deflect Arrows [edit]
| Stance. For 1...7 seconds, you have a 75% chance to block arrows. This effect ends if you successfully hit with an attack. |
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| Disciplined Stance [edit]
| Stance. For 1...5 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. |
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| Prophecies | |||||||||||||
| Gladiator's Defense [edit]
| Elite Stance. For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage. |
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| Prophecies | |||||||||||||
| Shield Stance [edit]
| Stance. For 1...7 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower. |
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| Prophecies | | ||||||||||||
| Soldier's Defense [edit]
| Stance. For 1...7 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. |
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| Soldier's Speed [edit]
| Stance. For 5...17 seconds, you move 25% faster while under the effects of a chant or shout. |
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| Eye of the North | |||||||||||||
| Soldier's Stance [edit]
| Elite Stance. For 4...9 seconds, you attack 33% faster while under the effects of a shout or chant. |
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| Steady Stance [edit]
| Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...6 Energy instead. |
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| Wary Stance [edit]
| Stance. For 1...5 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill. |
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| Prophecies | |||||||||||||
[edit] No Attribute
| Flurry [edit]
| Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. |
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| Frenzied Defense [edit]
| Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. |
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| Frenzy [edit]
| Stance. For 8 seconds, you attack 33% faster but take double damage. |
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[edit] Ranger
[edit] Beast Mastery
| Bestial Fury [edit]
| Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster. |
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| Heket's Rampage [edit]
| Stance. For 5...10 seconds, you attack 33% faster. This Stance ends if you use an attack skill. |
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| Run as One [edit]
| Stance. For 5...13 seconds, you and your pet run 25% faster. |
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| Tiger's Fury [edit]
| Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster. |
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| Prophecies | | | |||||||||||
[edit] Expertise
| Dodge [edit]
| Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Dodge ends if you attack. |
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| Prophecies | | | |||||||||||
| Escape [edit]
| Elite Stance. For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks. |
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| Expert's Dexterity [edit]
| Elite Stance. For 1...16 seconds, you attack 33% faster and your Marksmanship attribute is increased by 2. |
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| Lightning Reflexes [edit]
| Stance. For 5...10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. |
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| Practiced Stance [edit]
| Elite Stance. For 20...32 seconds, your preparations recharge 50% faster and last 30...126% longer. |
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| Prophecies | |||||||||||||
| Trapper's Speed [edit]
| Stance. For 5...25 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack. |
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| Whirling Defense [edit]
| Stance. For 8...18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10 damage. |
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| Zojun's Haste [edit]
| Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Zojun's Haste ends if you attack. |
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[edit] Wilderness Survival
| Dryder's Defenses [edit]
| Stance. For 5...10 seconds, you gain 75% chance to block attacks and 34...55 armor against elemental damage. |
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| Prophecies | |||||||||||||
| Melandru's Resilience [edit]
| Elite Stance. For 8...18 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering. |
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| Prophecies | |||||||||||||
| Natural Stride [edit]
| Stance. For 1...7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. |
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| Serpent's Quickness [edit]
| Stance. For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. |
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| Prophecies | | ||||||||||||
| Storm Chaser [edit]
| Stance. For 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage. |
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[edit] No Attribute
| Storm's Embrace [edit]
| Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage. |
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[edit] Mesmer
[edit] Fast Casting
| Mantra of Recovery [edit]
| Elite Stance. For 5...17 seconds, spells you cast recharge 33% faster. |
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| Symbolic Posture [edit]
| Stance. For 5...17 seconds, the next signet you activate recharges 20...68% faster. |
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[edit] Domination Magic
| Hex Breaker [edit]
| Stance. For 5...65 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39 damage. |
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| Core | | ||||||||||||
[edit] Illusion Magic
| Distortion [edit]
| Stance. For 1...4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. |
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| Prophecies | | ||||||||||||
[edit] Inspiration Magic
| Elemental Resistance [edit]
| Stance. For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage. |
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| Prophecies | | ||||||||||||
| Mantra of Concentration [edit]
| Stance. For 1...31 seconds, the next time you would be interrupted, you are not interrupted. |
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| Prophecies | |||||||||||||
| Mantra of Earth [edit]
| Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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| Mantra of Flame [edit]
| Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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| Mantra of Frost [edit]
| Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy. |
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| Mantra of Inscriptions [edit]
| Stance. For 30...78 seconds, signets you successfully activate while in this stance recharge 25...45% faster. |
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