Talk:Drop rate
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[edit] Drop rates for simultaneous kills vs killing one at a time.
Is it possible that killing several monsters simultaneously (ie with an AE damage skill) will generate less loot per kill than would killing one at a time? I could swear that I was getting Clovers much faster with my minion master build than with my AE damage spike build even though I was clearly killing the same large number of monsters much much faster with my AE damage spike build. If so why would there be a better reward assigned for killing one at a time than en masse? Is this a glitch/limitation of the loot assignment system or is it by design?Morbid Mordecai 02:55, 16 March 2008 (UTC)
- Other people have seen similar things, it may be imagination, or it could be a weird bug.
Entrea Sumatae [Talk] 02:57, 16 March 2008 (UTC)
- Best way to check is to just pound out raw data. Repeatedly take the exact time it takes between the first one and last one dying and then record all drops, and then use a slower farm and do the same thing. If after a lot of testing the slower one got more drops with the same number of enemies, then you have an obvious case there --Gimmethegepgun 03:02, 16 March 2008 (UTC)
- I know exactly what you are talking about as I have experienced the same thing and experimented with it a bit. I used my 55hp monk with SoJ being the main dmg skill. I would aggro a group of around 10 Hydras, and they would all die close to the same time. Once dead I would only recieve 3-5 drops, and they were usually of poor quality. Next I only aggroed groups of 1-3 Hydras, and low and behold I would receive 1-3 drops. Now that wasn't proof enough for me, so I emptied out my inventory and started again. This time I saved any drops that I got and tallied the totals. In HM farming Hydra's just outside Augry rock, aggroing groups of around 10 hydras, I picked up 24 drops, with aggroing 1-3 on the same run I didn't have enough room for all my drops...and the quality was waaayyy better. I plan to compile my next few runs and try some different areas. I have already done a couple of areas, but not enough to feel comfortable with the result, even though it was following the same pattern. My opinion...DO NOT FARM GROUPS LARGER THAN 1-4 MONSTERS AND YOU WILL RECEIVE MORE DROPS. More data to follow in about a week. --Chevy 00:18 3 April 2008 (UTC)
- Best way to check is to just pound out raw data. Repeatedly take the exact time it takes between the first one and last one dying and then record all drops, and then use a slower farm and do the same thing. If after a lot of testing the slower one got more drops with the same number of enemies, then you have an obvious case there --Gimmethegepgun 03:02, 16 March 2008 (UTC)
[edit] The Project + Drop type "Nothing"
From this page:
"Nothing: There is a chance that a creature will drop nothing. The probability of this happening early on in an outing into an explorable area is high and drops quickly as players delve into the area and kill more monsters. This seems to occur most when repeatedly solo farming the same area, some of the first 5 or so kills each trip will yield no drop."
Should this be noted in the numbered list for droprate? Is there some rule players contributing to the project should follow when gathering data? Constant rezoning and repeated killing of the first few monsters in a zone might not give accurate data... but maybe worrying about such cases is being too picky.
--76.234.23.19 09:59, 21 March 2008 (UTC)