From GuildWiki
| Vital Weapon
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Full: For 5...29 seconds, target ally has a Vital Weapon and has +40...148 maximum Health.
Concise: (5...29 seconds.) +40...148 maximum Health.
| Communing | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Duration
| 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25 | 27
| 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47
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| +Max Health
| 40 | 49 | 58 | 67 | 76 | 85 | 94 | 103 | 112 | 121 | 130 | 139
| 148 | 157 | 166 | 175 | 184 | 193 | 202 | 211 | 220 | 229
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[edit] Acquisition
Skill Trainers:
[edit] Related skills
- Commonly used in Spirit's Strength based builds for its low recharge and energy cost, and decent duration with few points in Communing.
- Heroes will attempt to keep this weapon up on all party members in range, so it's recommended to give them some energy management.
[edit] Related articles