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Ward Against Harm

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Skill details
Ward Against Harm
Image:Ward Against Harm.jpg
Campaign: Prophecies Elementalist
Profession: Elementalist
Attribute: Water Magic
Type: Elite Ward Spell
    15 Energy 1 Activation 20 Recharge

Full: Create a Ward Against Harm at this location. For 8...18 seconds, non-spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage.

Concise: (8...18 seconds.) Allies in this ward have +12...50 armor against fire damage and +12...22 armor against other damage. Spirits are unaffected.

Contents

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 8910101112131414151617 18181920212222232425
+Armor vs Fire 121518222528313438414447 50545760636670737679
++Armor vs Non-Fire 121314141516171818192021 22222324252626272829

[edit] Acquisition

Signet of Capture:

[edit] Notes

  • This is the only non-Earth magic ward of Elementalist profession, as well as the only Elite ward spell.
  • Combines well with Greater Conflagration causing all Physical damage to be reduced by a hefty amount, but you need another party member to cooperate with you, as both skills are Elite.

[edit] Trivia

[edit] Related skills

[edit] Related articles

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