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Weakness

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In-game description:

Condition. While suffering from this Condition, you deal less damage with attacks and all of your attributes are reduced by 1.


Weakness is a condition that reduces the damage of attacks by 66% and all of your nonzero attributes by 1.

[edit] Notes

  • Weakness does not apply to damage bonuses gained from attack skills.
  • Weakness is represented by a white cloud around the feet of the character.
  • Heavy weapon upgrades increase the duration of weakness by 33%.
  • If you have an attribute without runes the number will be displayed in red on the attribute page.

[edit] Sources

Name Target Duration Stats Notes Skill type Attr Cam
Axe Twist Foe 20s
    5 Adrenaline        
If foe is suffering from deep wound, +damage & give weakness Axe Attack WarriorAxe P
Devastating Hammer Foe 5...17s
    7 Adrenaline        
Knockdown & give weakness Elite Hammer Attack WarriorHammer C
Forceful Blow Foe 5...17s
    5 Adrenaline        
+damage & weakness, if blocked you are knocked down Elite Hammer Attack WarriorHammer F
Pulverizing Smash Foe 5...17s
    4 Adrenaline        
Only triggers on a knocked down foe, also inflicts a Deep Wound. Hammer Attack WarriorHammer E
Staggering Blow Foe 5...17s
    6 Adrenaline        
Hammer Attack WarriorHammer C
Desperation Blow Foe 20s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow Foe 20s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
"You're All Alone!" Foe 8s
    5 Energy     10 Recharge
If foe isn't near an ally, give crippled & weakness for 8s Elite Shout WarriorNone N
Enfeeble Foe 10...26s
    5 Energy ¼ Activation 5 Recharge
Spell NecromancerCurses P
Enfeebling Blood Foe & foes near target 5...17s
10% Sacrifice 1 Energy 1 Activation 8 Recharge
Spell NecromancerCurses C
Enfeebling Touch Touched foe 5...17s
    5 Energy ¾ Activation 5 Recharge
Foe loses health Skill NecromancerCurses F
Virulence Foe 3...13s
    5 Energy 1 Activation 15 Recharge
If already suffering from a condition, give Disease, Poison, & Weakness Elite Spell NecromancerDeath P
Withering Aura Target of melee attack used by enchanted ally 5...17s
    5 Energy 1 Activation 3 Recharge
Melee target foes while enchanted with this Enchantment Spell NecromancerDeath E
Enervating Charge Foe 5...17s
    10 Energy 1 Activation 8 Recharge
+lightning damage Spell ElementalistAir C
Ebon Hawk Foe 5...13s
    10 Energy 2 Activation 5 Recharge
+earth damage, if foe moving or attacking, give weakness Spell ElementalistEarth N
Ward of Weakness Foes in ward 5...17s
    10 Energy 1 Activation 20 Recharge
Foes will become weakened when hit by elemental damage while in the ward. Ward Spell ElementalistEarth E
Anthem of Weariness Target of attack skill used by party member 1..13s
    5 Energy 1 Activation 10 Recharge
Caused by next attack skill used by each party member effected. Chant ParagonComm E
Wearying Spear Self 5s
    3 Adrenaline        
+damage Spear Attack ParagonSpear N
Staggering Force Adjacent foes 5...13s
    10 Energy ¾ Activation 12 Recharge
Adjacent foes, +earth damage, for 30s do nothing, when enchant ends, give weakness Enchantment Spell DervishEarth N
Wearying Strike Self 10s
    5 Energy     6 Recharge
+damage & give deep wound Scythe Attack DervishScythe N
Shield of Force Attacker 5...17s
    5 Energy ¼ Activation 12 Recharge
The next attack skill against you is blocked and the attacker is weakened Enchantment Spell DervishEarth E

[edit] PvE only

Name Target Duration Stats Notes Skill type Attr Cam
"You Are All Weaklings!" target foe & foes adjacent to target 8...12s
    5 Energy     12 Recharge
Shout Norn E
Ursan Roar foes in earshot 2...5s
            15 Recharge
Shout Norn E
Weakness Trap nearby foes 10...20s
    10 Energy 2 Activation 30 Recharge
+lightning damage, +knockdown Trap Vanguard E

[edit] Related skills

  • Warrior Auspicious Blow (gain energy if foe suffers from Weakness)
  • Warrior Fierce Blow (deal more damage if foe suffers from Weakness)
  • Warrior Heavy Blow (knock down and deal extra damage to foe if foe suffers from Weakness)
  • Warrior Overbearing Smash (if target is Weakened, cannot be blocked)
  • Necromancer Oppressive Gaze (steal Health from target and adjacent foes suffering from Weakness and below 50% health)
  • Elementalist Glowstone (gain energy if foe suffers from Weakness)
  • Elementalist Stoning (knock down foe if foe suffers from Weakness)

[edit] Related articles


Conditions
Bleeding Blind Burning Cracked Armor Crippled Dazed Deep Wound Disease Poison Weakness
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