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Weaponsmiths (Factions)

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Contents

[edit] Quick reference

LocationCrafterMartial Weapons1Shields2Wands3Staves4Focus items5
Kaineng City
Kaineng CenterManzo15^50Physical damage -5 (20%)
Health +30
-HCT attribute (20%)-
Maatu KeepHonglei Sun15^50Physical damage -5 (20%)
Health +30
HSR attribute (20%)
Energy +15
Energy regeneration -1
-Energy +15
Energy regeneration -1
Health +30
Bukdek BywaySheco+15% StancePhysical damage -2 (Stance)
Health +45 (Stance)
HCT attribute (20%)
Energy +5 while Health>50%
-Attribute +1 (20%)
Health +30
Wajjun BazaarNago+15% EnchantedPhysical damage -2 (Enchanted)
Health +45 (Enchanted)
HSR attribute (20%)
Energy +5 (Enchanted)
-Armor +5 (Enchanted)
Health +45 (Enchanted)
The UndercityZiyi+20% HexedPhysical damage -3 (Hexed)
Health +60 (Hexed)
---
Echovald Forest and The Jade Sea
House zu HeltzerMathilde+15%
AR -10 (while attacking)
Physical damage -5 (20%)
Health +30
-HCT attribute (20%)-
CavalonTheodosus
Vasburg ArmoryGertrud+15%
Energy -5
Physical damage -5 (20%)
Health +30
HCT attribute (20%)
HSR attribute (20%)
-HCT attribute (20%)
HSR attribute (20%)
Leviathan PitsTelamon
The Emperor's Palace
Divine PathShichirojiEnergy +5----
  • Weapons with a gold background cost 10 platinum rather than the standard 5 platinum cost
  1. All core and Factions martial weapons except for Flatbows, Hornbows and Recurve Bows are available, Swords and Axes inflict slashing damage, Hammers inflict blunt damage, Daggers inflict piercing damage.
  2. Shields are available for Strength and Tactics.
  3. Wands are available for all Core and Factions caster profession attributes except for Soul Reaping, Fast Casting, Inspiration Magic, Energy Storage and Restoration Magic. Healing Prayers and Protection Prayers wands are linked to the Divine Favor attribute.
  4. Staves are available for all Core and Factions caster profession attributes except for Soul Reaping, Fast Casting, Inspiration Magic and Energy Storage. Healing Prayers and Protection Prayers staves are linked to the Divine Favor attribute, Restoration Magic staves are linked to the Spawning Power attribute.
  5. Focus items are available for all Core and Factions caster profession attributes except for Soul Reaping, Fast Casting and Energy Storage.

[edit] Shing Jea Monastery weaponsmith: Hiroyuki

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver (Canthan) Slashing damage: 5-10 (req. 1 Axe Mastery) Damage +10% (while Health is above 50%) 4 Iron
1 Wood
100Gold
Ranger Longbow (double) Piercing damage: 7-10 (req. 1 Marksmanship) Damage +10% (while Health is above 50%) 5 Wood 100Gold
Ranger Shortbow Piercing damage: 7-10 (req. 1 Marksmanship) Damage +10% (while Health is above 50%) 5 Wood 100Gold
Assassin Sai Piercing damage: 3-6 (req. 1 Dagger Mastery) Damage +10% (while Health is above 50%) 5 Iron 100Gold
Warrior Bludgeoner Blunt damage: 9-13 (req. 1 Hammer Mastery) Damage +10% (while Health is above 50%) 3 Iron
2 Wood
100Gold
Warrior Katana Slashing damage: 7-9 (req. 1 Swordsmanship) Damage +10% (while Health is above 50%) 5 Iron 100Gold
Warrior Bronze Shield Armor: 7 (req. 1 Strength) Health +15 5 Iron 100Gold
Warrior Bronze Shield Armor: 7 (req. 1 Tactics) Health +15 5 Iron 100Gold
Mesmer Clairvoyant Staff Chaos damage: 5-8
Energy +5
(req. 1 Domination) Halves casting time of Domination Magic spells (Chance 10%)
Halves skill recharge of Domination Magic Spells (Chance 10%)
4 Wood Planks
1 Piles of Glittering Dust
100Gold
Mesmer Hypnotic Staff Chaos damage: 5-8
Energy +5
(req. 1 Illusion) Halves casting time of Illusion Magic Spells (Chance 10%)
Halves skill recharge of Illusion Magic spells (Chance 10%)
3 Chitin Fragments
2 Iron
100Gold
Necromancer Evil Eye Staff Dark damage: 5-8
Energy +5
(req. 1 Blood Magic) Halves casting time of Blood Magic spells (Chance 10%)
Halves skill recharge of Blood Magic spells (Chance 10%)
5 Wood 100Gold
Necromancer Wicked Staff Cold damage: 5-8
Energy +5
(req. 1 Curses) Halves casting time of Curses spells (Chance 10%)
Halves skill recharge of Curses spells (Chance 10%)
3 Wood
2 Dust
100Gold
Necromancer Bone Staff Cold damage: 5-8
Energy +5
(req. 1 Death Magic) Halves casting time of Death Magic spells (Chance 10%)
Halves skill recharge of Death Magic spells (Chance 10%)
4 Bones
2 Dust
100Gold
Elementalist Air Staff (core) Lightning damage: 5-8
Energy +5
(req. 1 Air Magic) Halves casting time of Air Magic spells (Chance 10%)
Halves skill recharge of Air Magic spells (Chance 10%)
3 Dust
1 Iron
100Gold
Elementalist Earth Staff (core) Earth damage: 5-8
Energy +5
(req. 1 Earth Magic) Halves casting time of Earth Magic spells (Chance 10%)
Halves skill recharge of Earth Magic spells (Chance 10%)
3 Iron
1 Dust
100Gold
Elementalist Fire Staff (core) Fire damage: 5-8
Energy +5
(req. 1 Fire Magic) Halves casting time of Fire Magic spells (Chance 10%)
Halves skill recharge of Fire Magic spells (Chance 10%)
4 Iron 100Gold
Elementalist Water Staff (core) Cold damage: 5-8
Energy +5
(req. 1 Water Magic) Halves casting time of Water Magic spells (Chance 10%)
Halves skill recharge of Water Magic spells (Chance 10%)
3 Iron
2 Dust
100Gold
Monk Holy Staff Fire damage: 5-8
Energy +5
(req. 1 Divine Favor) Halves casting time of Divine Favor spells (Chance 10%)
Halves skill recharge of Divine Favor spells (Chance 10%)
3 Wood
2 Dust
100Gold
Monk Healing Staff Fire damage: 5-8
Energy +5
(req. 1 Divine Favor) Halves casting time of Healing Prayers spells (Chance 10%)
Halves skill recharge of Healing Prayers spells (Chance 10%)
4 Wood
1 Dust
100Gold
Monk Protective Staff Fire damage: 5-8
Energy +5
(req. 1 Divine Favor) Halves casting time of Protection Prayers spells (Chance 10%)
Halves skill recharge of Protection Prayers spells (Chance 10%)
3 Wood
2 Chitin
100Gold
Monk Smiting Staff Holy damage: 5-8
Energy +5
(req. 1 Smiting Prayers) Halves casting time of Smiting Prayers spells (Chance 10%)
Halves skill recharge of Smiting Prayers spells (Chance 10%)
2 Iron
2 Dust
100Gold
Ritualist Communing Staff Dark damage: 5-8
Energy +5
(req. 1 Communing) Halves casting time of Communing spells (Chance 10%)
Halves skill recharge of Communing spells (Chance 10%)
4 Wood
1 Bone
100Gold
Ritualist Spawning Staff Lightning damage: 5-8
Energy +5
(req. 1 Spawning Power) Halves casting time of Spawning Power spells (Chance 10%)
Halves skill recharge of Spawning Power spells (Chance 10%)
3 Bone
2 Fiber
100Gold
Ritualist Channeling Staff Lightning damage: 5-8
Energy +5
(req. 1 Channeling Magic) Halves casting time of Channeling Magic spells (Chance 10%)
Halves skill recharge of Channeling Magic spells (Chance 10%)
3 Wood
1 Iron
100Gold
Ritualist Restoration Staff Lightning damage: 5-8
Energy +5
(req. 1 Spawning Power) Halves casting time of Restoration Magic spells (Chance 10%)
Halves skill recharge of Restoration Magic spells (Chance 10%)
3 Bone
2 Fiber
100Gold


[edit] Tsumei Village weaponsmith: Teipao Tahliwaj

Prof. Type
(Weapon / Focus / Shield)
Stats
(Damage / Energy / Armor)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-16 5 Axe Mastery Damage +10% (while Health is above 50%) 8 Iron
2 Wood
200Gold
Ranger Longbow Piercing damage: 11-17 5 Marksmanship Damage +10% (while Health is above 50%) 10 Wood 200Gold
Ranger Shortbow Piercing damage: 11-17 5 Marksmanship Damage +10% (while Health is above 50%) 10 Wood 200Gold
Assassin Sai Piercing damage: 5-10 5 Dagger Mastery Damage +10% (while Health is above 50%) 8 Iron 200Gold
Warrior Bludgeoner Blunt damage: 13-20 5 Hammer Mastery Damage +10% (while Health is above 50%) 6 Iron
4 Wood
200Gold
Warrior Katana Slashing damage: 10-13 5 Swordsmanship Damage +10% (while Health is above 50%) 8 Iron 200Gold
Warrior Bronze Shield Armor: 10 5 Strength Health +20 6 Iron
1 Steel
200Gold
Warrior Bronze Shield Armor: 10 5 Tactics Health +20 6 Iron
1 Steel
200Gold
Mesmer Clairvoyant Staff Chaos damage: 8-13
Energy +8
5 Domination Halves casting time of Domination Magic Spells (Chance 15%)
Halves skill recharge time of Domination Magic Spells (Chance 15%)
6 Wood Planks
2 Piles of Glittering Dust
200Gold
Mesmer Hypnotic Staff Chaos damage: 8-13
Energy +8
5 Illusion Halves casting time of Illusion Magic Spells (Chance 15%)
Halves skill recharge of Illusion Magic Spells (Chance 15%)
6 Chitin Fragments
1 Iron
200Gold
Necromancer Evil Eye Staff Dark damage: 8-13
Energy +8
5 Blood Magic Halves casting time of Blood Magic Spells (Chance 15%)
Halves skill recharge of Blood Magic Spells (Chance 15%)
8 Wood 200Gold
Necromancer Wicked Staff Cold damage: 8-13
Energy +8
5 Curses Halves casting time of Curses Spells (Chance 15%)
Halves skill recharge of Curses Spells (Chance 15%)
5 Wood
3 Piles of Glittering Dust
200Gold
Necromancer Bone Staff Cold damage: 8-13
Energy +8
5 Death Magic Halves casting time of Death Magic Spells (Chance 15%)
Halves skill recharge of Death Magic Spells (Chance 15%)
6 Bone
2 Piles of Glittering Dust
200Gold
Elementalist Air Staff Lightning damage: 8-13
Energy +8
5 Air Magic Halves casting time of Air Magic Spells (Chance 15%)
Halves skill recharge of Air Magic Spells (Chance 15%)
6 Piles of Glittering Dust
2 Iron
200Gold
Elementalist Earth Staff Earth damage: 8-13
Energy +8
5 Earth Magic Halves casting time of Earth Magic Spells (Chance 15%)
Halves skill recharge of Earth Magic Spells (Chance 15%)
6 Iron
2 Piles of Glittering Dust
200Gold
Elementalist Fire Staff Fire damage: 8-13
Energy +8
5 Fire Magic Halves casting time of Fire Magic Spells (Chance 15%)
Halves skill recharge of Fire Magic Spells (Chance 15%)
8 Iron 200Gold
Elementalist Water Staff Cold damage: 8-13
Energy +8
5 Water Magic Halves casting time of Water Magic Spells (Chance 15%)
Halves skill recharge of Water Magic Spells (Chance 15%)
4 Iron
4 Piles of Glittering Dust
200Gold
Monk Holy Staff Fire damage: 8-13
Energy +8
5 Divine Favor Halves casting time of Divine Favor Spells (Chance 15%)
Halves skill recharge of Divine Favor Spells (Chance 15%)
6 Wood
2 Piles of Glittering Dust
200Gold
Monk Healing Staff Fire damage: 8-13
Energy +8
5 Divine Favor Halves casting time of Healing Prayers Spells (Chance 15%)
Halves skill recharge of Healing Prayers Spells (Chance 15%)
5 Wood
3 Piles of Glittering Dust
200Gold
Monk Protective Staff Fire damage: 8-13
Energy +8
5 Divine Favor Halves casting time of Protection Prayers Spells (Chance 15%)
Halves skill recharge of Protection Prayers Spells (Chance 15%)
6 Wood
2 Chitin Fragments
200Gold
Monk Smiting Staff Holy damage: 8-13
Energy +8
5 Smiting Prayers Halves casting time of Smiting Prayers Spells (Chance 15%)
Halves skill recharge of Smiting Prayers Spells (Chance 15%)
6 Iron
2 Piles of Glittering Dust
200Gold
Ritualist Communing Staff Dark damage: 8-13
Energy +8
5 Communing Halves casting time of Communing Spells (Chance 15%)
Halves skill recharge of Communing Spells (Chance 15%)
5 Wood
3 Bones
200Gold
Ritualist Spawning Staff Lightning damage: 8-13
Energy +8
5 Spawning Power Halves casting time of Spawning Power Spells (Chance 15%)
Halves skill recharge of Spawning Power Spells (Chance 15%)
4 Bones
4 Plant Fibers
200Gold
Ritualist Channeling Staff Lightning damage: 8-13
Energy +8
5 Channeling Magic Halves casting time of Channeling Magic Spells (Chance 15%)
Halves skill recharge of Channeling Magic Spells (Chance 15%)
6 Wood
2 Iron Ingots
200Gold
Ritualist Restoration Staff Lightning damage: 8-13
Energy +8
5 Spawning Power Halves casting time of Restoration Magic Spells (Chance 15%)
Halves skill recharge of Restoration Magic Spells (Chance 15%)
4 Bones
4 Plant Fibers
200Gold


[edit] Panjiang Peninsula weaponsmith: Liu Gong

None (Liu Gong can only customize weapons, not craft new ones.)


[edit] Seitung Harbor weaponsmith: Hai Jeling

Prof. Type
(Weapon / Focus / Shield)
Stats
(Damage / Energy / Armor)
Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Cleaver Slashing damage: 6-21 7 Axe Mastery Damage +15% (while Health is above 50%) 10 Iron
3 Wood
1 Steel
750Gold
Ranger Longbow Piercing damage: 13-22 7 Marksmanship Damage +15% (while Health is above 50%) 15 Wood
5 Feather
750Gold
Ranger Shortbow Piercing damage: 13-22 7 Marksmanship Damage +15% (while Health is above 50%) 15 Wood
5 Feather
750Gold
Assassin Sai Piercing damage: 6-13 7 Dagger Mastery Damage +15% (while Health is above 50%) 10 Iron
1 Steel
750Gold
Warrior Bludgeoner Blunt damage: 16-27 7 Hammer Mastery Damage +15% (while Health is above 50%) 9 Iron
6 Wood
1 Steel
750Gold
Warrior Katana Slashing damage: 13-17 7 Swordsmanship Damage +15% (while Health is above 50%) 10 Iron
1 Steel
750Gold
Warrior Bronze Shield Armor: 13 7 Strength Health +25 9 Iron
2 Steel
750Gold
Warrior Bronze Shield Armor: 13 7 Tactics Health +25 9 Iron
2 Steel
750Gold
Mesmer Clairvoyant Staff Chaos damage: 10-17
Energy +10
7 Domination Halves casting time of Domination Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood Planks
6 Piles of Glittering Dust
750Gold
Mesmer Hypnotic Staff Chaos damage: 10-17
Energy +10
(req. 7 Illusion) Halves casting time of Illusion Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
9 Chitin Fragments
3 Iron
750Gold
Necromancer Evil Eye Staff Dark damage: 10-17
Energy +10
(req. 7 Blood Magic) Halves casting time of Blood Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
1 Monstrous Eye
750Gold
Necromancer Wicked Staff Cold damage: 10-17
Energy +10
(req. 7 Curses) Halves casting time of Curses Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Piles of Glittering Dust
750Gold
Necromancer Bone Staff Cold damage: 10-17
Energy +10
(req. 7 Death Magic) Halves casting time of Death Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
9 Bone
6 Piles of Glittering Dust
750Gold
Elementalist Air Staff Lightning damage: 10-17
Energy +10
(req. 7 Air Magic) Halves casting time of Air Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Piles of Glittering Dust
6 Iron
750Gold
Elementalist Earth Staff Earth damage: 10-17
Energy +10
(req. 7 Earth Magic) Halves casting time of Earth Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Iron
6 Piles of Glittering Dust
750Gold
Elementalist Fire Staff Fire damage: 10-17
Energy +10
(req. 7 Fire Magic) Halves casting time of Fire Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
9 Iron
6 Scales
750Gold
Elementalist Water Staff Cold damage: 10-17
Energy +10
(req. 7 Water Magic) Halves casting time of Water Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Iron
6 Piles of Glittering Dust
750Gold
Monk Holy Staff Fire damage: 10-17
Energy +10
(req. 7 Divine Favor) Halves casting time of Divine Favor Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Piles of Glittering Dust
750Gold
Monk Healing Staff Fire damage: 10-17
Energy +10
(req. 7 Divine Favor) Halves casting time of Healing Prayers Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Piles of Glittering Dust
750Gold
Monk Protective Staff Fire damage: 10-17
Energy +10
(req. 7 Divine Favor) Halves casting time of Protection Prayers Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Chitin Fragments
750Gold
Monk Smiting Staff Holy damage: 10-17
Energy +10
(req. 7 Smiting Prayers) Halves casting time of Smiting Prayers Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
7 Iron
6 Piles of Glittering Dust
750Gold
Ritualist Communing Staff Dark damage: 10-17
Energy +10
(req. 7 Communing) Halves casting time of Communing Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Bone
750Gold
Ritualist Spawning Staff Lightning damage: 10-17
Energy +10
(req. 7 Spawning Power) Halves casting time of Spawning Power Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Wood
6 Bones
750Gold
Ritualist Channeling Staff Lightning damage: 10-17
Energy +10
(req. 7 Channeling Magic) Halves casting time of Channeling Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Bone
6 Plant Fibers
750Gold
Ritualist Restoration Staff Lightning damage: 10-17
Energy +10
(req. 7 Spawning Power) Halves casting time of Restoration Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
10 Bone
6 Iron Ingots
750Gold


[edit] Kinya Province weaponsmith: Akin Broadcrest

None (Akin Broadcrest can only customize weapons, not craft new ones.)


[edit] Kaineng Center weaponsmith: Manzo

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
GoldGold
Warrior Cleaver Slashing damage: 6-28 (req. 9 Axe Mastery) Damage +15% (while Health is above 50%) 50 Iron
10 Wood
5 Steel
5Platinum0Gold
Ranger Longbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15% (while Health is above 50%) 100 Wood
50 Feather
5Platinum0Gold
Ranger Shortbow Piercing damage: 15-28 (req. 9 Marksmanship) Damage +15% (while Health is above 50%) 100 Wood
50 Plant Fibers
5Platinum0Gold
Assassin Sai Piercing damage: 7-17 (req. 9 Dagger Mastery) Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bludgeoner Blunt damage: 19-35 (req. 9 Hammer Mastery) Damage +15% (while Health is above 50%) 30 Iron
25 Wood
5 Steel
5Platinum0Gold
Warrior Katana Slashing damage: 15-22 (req. 9 Swordsmanship) Damage +15% (while Health is above 50%) 40 Iron
6 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Strength) Reduces Physical damage by 5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Warrior Bronze Shield Armor: 16 (req. 9 Tactics) Reduces Physical damage by 5 (Chance 20%)
Health +30
40 Iron
3 Steel
5Platinum0Gold
Mesmer Clairvoyant Staff Chaos damage: 11-22
Energy +10
(req. 9 Domination) Halves casting time of Domination Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood Planks
6 Piles of Glittering Dust
5Platinum0Gold
Mesmer Hypnotic Staff Chaos damage: 11-22
Energy +10
(req. 9 Illusion) Halves casting time of Illusion Magic Spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Chitin Fragments
6 Iron
5Platinum0Gold
Necromancer Evil Eye Staff Dark damage: 11-22
Energy +10
(req. 9 Blood Magic) Halves casting time of Blood Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
1 Monstrous Eye
5Platinum0Gold
Necromancer Wicked Staff Cold damage: 11-22
Energy +10
(req. 9 Curses) Halves casting time of Curses spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Wood
6 Dust
5Platinum0Gold
Necromancer Bone Staff Cold damage: 11-22
Energy +10
(req. 9 Death Magic) Halves casting time of Death Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Bones
6 Dust
5Platinum0Gold
Elementalist Air Staff Lightning damage: 11-22
Energy +10
(req. 9 Air Magic) Halves casting time of Air Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Dust
6 Iron
5Platinum0Gold
Elementalist Earth Staff Earth damage: 11-22
Energy +10
(req. 9 Earth Magic) Halves casting time of Earth Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
6 Dust
40 Iron
5Platinum0Gold
Elementalist Fire Staff Fire damage: 11-22
Energy +10
(req. 9 Fire Magic) Halves casting time of Fire Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Scale
5Platinum0Gold
Elementalist Water Staff Cold damage: 11-22
Energy +10
(req. 9 Water Magic) Halves casting time of Water Magic spells (Chance 20%)
Halves skill recharge of spells (Chance: 20%)
40 Iron
6 Dust
5Platinum0Gold