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Weaponsmiths (Nightfall)

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Contents

[edit] Overview

LocationCrafterMartial WeaponsShieldsWandsStavesFocus items
Kourna
Marga CoastHahbeDamage +15% (while Health is above 50%)Received physical damage -5 (Chance: 20%)
Health +30
Damage +15% (while Health is above 50%)
Halves skill recharge of <item's attribute> spells (Chance: 20%)
-Received physical damage -5 (Chance: 20%)
Health +30
Command PostShaushaInscription: NoneInscription: NoneInscription: None-Inscription: None
Grif EbonmaneDamage +15% (while Enchanted)Received physical damage -2 (while Enchanted)
Health +45 (while Enchanted)
Damage +15% (while Enchanted)
Halves skill recharge of <item's attribute> spells (Chance: 20%)
-Received physical damage -2 (while Enchanted)
Health +45 (while Enchanted)
Kol SwordshanksDamage +15% (while Health is above 50%)Received physical damage -5 (Chance: 20%)
Health +30
-Damage +15% (while Health is above 50%)-
Kodonur CrossroadsHadusiInscription: NoneInscription: NoneInscription: None-Inscription: None
Camp HojanuBolerehInscription: NoneInscription: None-Inscription: None-
Barbarous ShoreTehshanInscription: NoneInscription: NoneInscription: None-Inscription: None
Turai's ProcessionSendeInscription: NoneInscription: None-Inscription: None-
Vabbi
The Kodash BazaarKehjimDamage +15% (while Enchanted)Received physical damage -2 (while Enchanted)
Health +45 (while Enchanted)
Damage +15% (while Enchanted)
Halves skill recharge of <item's attribute> spells (Chance: 20%)
-Received physical damage -2 (while Enchanted)
Health +45 (while Enchanted)
Dzagonur BastionWissehDamage +15% (while Enchanted)Received physical damage -2 (while Enchanted)
Health +45 (while Enchanted)
-Damage +15% (while Enchanted)-
Basalt GrottoAksahDamage +15% (while Health is above 50%)Received physical damage -5 (Chance: 20%)
Health +30
Damage +15% (while Health is above 50%)
Halves skill recharge of <linked attribute> spells (Chance: 20%)
-Received physical damage -5 (Chance: 20%)
Health +30
Vehtendi ValleyRahmdahInscription: NoneInscription: None-Inscription: None-
Wilderness of BahdzaAsiriDamage +15% (while Health is above 50%)Received physical damage -5 (Chance: 20%)
Health +30
-Damage +15% (while Health is above 50%)-
The Desolation
Crystal OverlookRuricuEnergy +5Received physical damage -2 (while in a stance)
Health +45 (while in a stance)
-Energy +5 (while Enchanted)-
Realm of Torment
Throne of SecretsKeeper of ArmsHalves skill recharge of spells (Chance: 10%)<Item's attribute> +1 (Chance: 20%)
Health +30
-Energy +15
Energy regeneration -1
-

[edit] Istan

[edit] Kamadan, Jewel of Istan weaponsmith: Chorben

Prof. Type Stats Attribute
Requirement
Modifiers Input
Materials
GoldGold
Warrior Winged Axe Slashing damage: 5-9 1 Axe Mastery n/a 2 Iron Ingots 20Gold
Warrior Machete Slashing damage: 6-8 1 Swordsmanship n/a 2 Iron Ingots 20Gold
Warrior Barrel Hammer Blunt damage: 8-11 1 Hammer Mastery n/a 2 Wood Planks 20Gold
Dervish Suntouched Scythe Slashing damage: 7-12 1 Scythe Mastery n/a 2 Iron Ingots 20Gold
Paragon Suntouched Spear Piercing damage: 6-9 1 Spear Mastery n/a 2 Iron Ingots 20Gold
Ranger Feathered Flatbow Piercing damage: 8-11 1 Marksmanship n/a 2 Wood Planks 20Gold
Ranger Stoneshard Hornbow Piercing damage: 8-11 1 Marksmanship n/a 2 Wood Planks 20Gold
Ranger Wooden Longbow Piercing damage: 8-11 1 Marksmanship n/a 2 Wood Planks 20Gold
Ranger Sturdy Recurve Bow Piercing damage: 8-11 1 Marksmanship n/a 2 Wood Planks 20Gold
Ranger Composite Shortbow Piercing damage: 8-11 1 Marksmanship n/a 2 Wood Planks 20Gold
Paragon Daedal Shield Armor: 7 1 Command Health +10 2 Iron Ingots 20Gold
Paragon Heraldic Shield Armor: 7 1 Motivation Health +10 2 Iron Ingots 20Gold
Warrior Shield of the Lion Armor: 7 1 Strength Health +10 2 Iron Ingots 20Gold
Warrior Adamantine Shield Armor: 7 1 Tactics Health +10 2 Iron Ingots 20Gold
Mesmer Ensorcelling Staff Energy: +5
Chaos damage: 5-7
1 Domination Magic Halves skill recharge of spells (Chance: 10%) 2 Iron Ingots 20Gold
Mesmer Illusory Staff Energy: +5
Chaos damage: 5-7
1 Illusion Magic Halves skill recharge of spells (Chance: 10%) 2 Wood Planks 20Gold
Necromancer Evil Eye Staff Energy: +5
Dark damage: 5-7
1 Blood Magic Halves skill recharge of spells (Chance: 10%) 2 Bones 20Gold
Necromancer Unholy Staff Energy: +5
Cold damage: 5-7
1 Curses Halves skill recharge of spells (Chance: 10%) 2 Wood Planks 20Gold
Necromancer Boneclaw Staff Energy: +5
Cold damage: 5-7
1 Death Magic Halves skill recharge of spells (Chance: 10%) 2 Bones 20Gold
Elementalist Air Staff (Elonian) Energy: +5
Lightning damage: 5-7
1 Air Magic Halves skill recharge of spells (Chance: 10%) 2 Wood Planks 20Gold
Elementalist Earth Staff (Elonian) Energy: +5
Earth damage: 5-7
1 Earth Magic Halves skill recharge of spells (Chance: 10%) 2 Wood Planks 20Gold
Elementalist Fire Staff (Elonian) Energy: +5
Fire damage: 5-7
1 Fire Magic Halves skill recharge of spells (Chance: 10%) 2 Wood Planks 20Gold
Elementalist Water Staff (Elonian) Energy: +5
Cold damage: 5-7
1 Water Magic Halves skill recharge of spells (Chance: 10%) 2 Wood Planks 20Gold
Monk Divine Staff Energy: +5
Fire damage: 5-7
1 Divine Favor Halves skill recharge of spells (Chance: 10%) 2 Iron Ingots 20Gold
Monk Sacred Staff Energy: +5
Fire damage: 5-7
1 Divine Favor Halves skill recharge of spells (Chance: 10%) 2 Iron Ingots 20Gold
Monk Protective Staff (Elonian) Energy: +5
Fire damage: 5-7
1 Divine Favor Halves skill recharge of spells (Chance: 10%) 2 Iron Ingots 20Gold
Monk Winged Staff Energy: +5
Holy damage: 5-7
1 Smiting Prayers Halves skill recharge of spells (Chance: 10%) 2 Wood Planks 20Gold


[edit] Zehlon Reach: Fahri

Prof. Type
(Weapon / Focus )
Stats
(Damage / Energy)
Attribute
Requirement
Modifiers Input
Materials
GoldGold
Warrior Winged Axe Slashing damage: 6-15 (req. 5 Axe Mastery) Inscription: None 3 Iron 50Gold
Warrior Machete Slashing damage: 9-13 (req. 5 Swordsmanship) Inscription: None 3 Iron 50Gold
Warrior Barrel Hammer Blunt damage: 13-19 (req. 5 Hammer Mastery) Inscription: None 3 Wood 50Gold
Dervish Suntouched Scythe Slashing damage: 9-21 (req. 5 Scythe Mastery) Inscription: None 3 Iron 50Gold
Paragon Suntouched Spear Piercing damage: 10-15 (req. 5 Spear Mastery) Inscription: None 3 Iron 50Gold
Ranger Feathered Flatbow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Ranger Stoneshard Hornbow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Ranger Wooden Longbow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Ranger Sturdy Recurve Bow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Ranger Composite Shortbow Piercing damage: 10-16 (req. 5 Marksmanship) Inscription: None 3 Wood 50Gold
Paragon Daedal Shield Armor: 10 (req. 5 Motivation) Inscription: None 3 Iron 50Gold
Paragon Heraldic Shield Armor: 10 (req. 5 Command) Inscription: None 3 Iron 50Gold
Warrior Shield of the Lion Armor: 10 (req. 5 Strength) Inscription: None 3 Irons 50Gold
Warrior Adamantine Shield Armor: 10 (req. 5 Tactics) Inscription: None 3 Iron 50Gold
Mesmer Ensorcelling Staff Chaos damage: 8-12
Energy +8
(req. 5 Domination Magic) HSR of spells (Chance 10%)
Inscription: None
3 Iron 50Gold
Mesmer Illusory Staff Chaos damage: 8-12
Energy +8
(req. 5 Illusion Magic) HSR of spells (Chance: 10%)
Inscription: None
3 Wood 50Gold
Necromancer Spinal Staff Dark damage: 8-12
Energy +8
(req. 5 Blood Magic) HSR of spells (Chance 10%)
Inscription: None
3 Bone 50Gold
Necromancer Unholy Staff Cold damage: 8-12
Energy +8
(req. 5 Curses) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Necromancer Boneclaw Staff Cold damage: 8-12
Energy +8
(req. 5 Death Magic) HSRof spells (Chance 10%)
Inscription: None
3 Bone 50Gold
Elementalist Tempest Staff Lightning damage: 8-12
Energy +8
(req. 5 Air Magic) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Elementalist Earth Staff Earth damage: 8-12
Energy +8
(req. 5 Earth Magic) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Elementalist Pyrewood Staff Fire damage: 8-12
Energy +8
(req. 5 Fire Magic) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Elementalist Tidal Staff Cold damage: 8-12
Energy +8
(req. 5 Water Magic) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold
Monk Divine Staff Fire damage: 8-12
Energy +8
(req. 5 Divine Favor) HSR of spells (Chance 10%)
Inscription: None
3 Iron 50Gold
Monk Holy Branch Fire damage: 8-12
Energy +8
(req. 5 Healing Prayers) HSR of spells (Chance 10%)
Inscription: None
3 Iron 50Gold
Monk Protective Staff Fire damage: 8-12
Energy +8
(req. 5 Protection Prayers) HSR of spells (Chance 10%)
Inscription: None
3 Iron 50Gold
Monk Winged Staff Holy damage: 8-12
Energy +8
(req. 5 Smiting Prayers) HSR of spells (Chance 10%)
Inscription: None
3 Wood 50Gold


[edit] Jokanur Diggings weaponsmith: Saara

Prof. Type Stats Attribute
Requirement
Modifiers Input
Materials
Gold
Warrior Winged Axe Slashing damage: 6-15 5 Axe Mastery n/a 3 Iron Ingots 50Gold
Warrior Machete Slashing damage: 9-13 5 Swordsmanship n/a 3 Iron Ingots 50Gold
Warrior Barrel Hammer Blunt damage: 13-19 5 Hammer Mastery n/a 3 Wood Planks 50Gold
Dervish Suntouched Scythe Slashing damage: 9-21 5 Scythe Mastery n/a 3 Iron Ingots 50Gold
Paragon Suntouched Spear Piercing damage: 10-15 5 Spear Mastery n/a 3 Iron Ingots 50Gold
Ranger Feathered Flatbow Piercing damage: 10-16 5 Marksmanship n/a 3 Wood Planks 50Gold
Ranger Stoneshard Hornbow Piercing damage: 10-16 5 Marksmanship n/a 3 Wood Planks 50Gold
Ranger Wooden Longbow Piercing damage: 10-16 5 Marksmanship n/a 3 Wood Planks 50Gold
Ranger Sturdy Recurve Bow Piercing damage: 10-16 5 Marksmanship n/a 3 Wood Planks 50Gold
Ranger Composite Shortbow Piercing damage: 10-16 5 Marksmanship n/a 3 Wood Planks 50Gold
Paragon Daedal Shield Armor: 10 5 Command Health +15 3 Iron Ingots 50Gold
Paragon Heraldic Shield Armor: 10 5 Motivation Health +15 3 Iron Ingots 50Gold
Warrior Shield of the Lion Armor: 10 5 Strength Health +15 3 Iron Ingots 50Gold
Warrior Adamantine Shield Armor: 10 5 Tactics Health +15 3 Iron Ingots 50Gold
Mesmer Ensorcelling Staff Energy: +8
Chaos damage: 8-12
5 Domination Magic Halves skill recharge of spells (Chance: 10%) 3 Iron Ingots 50Gold
Mesmer Illusory Staff Energy: +8
Chaos damage: 8-12
5 Illusion Magic Halves skill recharge of spells (Chance: 10%) 3 Wood Planks 50Gold
Necromancer Spinal Staff Energy: +8
Dark damage: 8-12
5 Blood Magic Halves skill recharge of spells (Chance: 10%) 3 Bones 50Gold
Necromancer Unholy Staff Energy: +8
Cold damage: 8-12
5 Curses Halves skill recharge of spells (Chance: 10%) 3 Wood Planks 50Gold
Necromancer Boneclaw Staff Energy: +8
Cold damage: 8-12
5 Death Magic Halves skill recharge of spells (Chance: 10%) 3 Bones 50Gold
Elementalist Air Staff (Elonian) Energy: +8
Lightning damage: 8-12
5 Air Magic Halves skill recharge of spells (Chance: 10%) 3 Wood Planks 50Gold
Elementalist Earth Staff (Elonian) Energy: +8
Earth damage: 8-12
5 Earth Magic Halves skill recharge of spells (Chance: 10%) 3 Wood Planks 50Gold
Elementalist Fire Staff (Elonian) Energy: +8
Fire damage: 8-12
5 Fire Magic Halves skill recharge of spells (Chance: 10%) 3 Wood Planks 50Gold
Elementalist Water Staff (Elonian) Energy: +8
Cold damage: 8-12
5 Water Magic Halves skill recharge of spells (Chance: 10%) 3 Wood Planks 50Gold
Monk Divine Staff Energy: +8
Fire damage: 8-12
5 Divine Favor Halves skill recharge of spells (Chance: 10%) 3 Iron Ingots 50Gold
Monk Sacred Staff Energy: +8
Fire damage: 8-12
5 Divine Favor Halves skill recharge of spells (Chance: 10%) 3 Iron Ingots 50Gold
Monk Protective Staff (Elonian) Energy: +8
Fire damage: 8-12
5 Divine Favor Halves skill recharge of spells (Chance: 10%) 3 Iron Ingots 50Gold
Monk Winged Staff Energy: +8
Holy damage: 8-12
5 Smiting Prayers Halves skill recharge of spells (Chance: 10%) 3 Wood Planks 50Gold


[edit] Blacktide Den weaponsmith: Farzi

Prof. Type Stats Attribute
Requirement
Modifiers Input
Materials
GoldGold
Warrior Winged Axe Slashing damage: 6-21 7 Axe Mastery Inscription: None 3 Iron Ingots
3 Wood Planks
150Gold
Warrior Machete Slashing damage: 13-17 7 Swordsmanship Inscription: None 3 Iron Ingots
3 Wood Planks
150Gold
Warrior Barrel Hammer Blunt damage: 16-27 7 Hammer Mastery Inscription: None 3 Wood Planks
3 Iron Ingots
150Gold
Dervish Suntouched Scythe Slashing damage: 10-31 7 Scythe Mastery Inscription: None 3 Iron Ingots
3 Wood Planks
150Gold
Paragon Suntouched Spear Piercing damage: 12-21 7 Spear Mastery Inscription: None 3 Iron Ingots
3 Wood Planks
150Gold
Ranger Feathered Flatbow Piercing damage: 13-22 7 Marksmanship Inscription: None 3 Wood Planks
3 Feathers
150Gold
Ranger Stoneshard Hornbow Piercing damage: 13-22 7 Marksmanship Inscription: None 3 Wood Planks
3 Granite Slabs
150Gold
Ranger Wooden Longbow Piercing damage: 13-22 7 Marksmanship Inscription: None 6 Wood Planks 150Gold
Ranger Sturdy Recurve Bow Piercing damage: 13-22 7 Marksmanship Inscription: None 3 Wood Planks
3 Iron Ingots
150Gold
Ranger Composite Shortbow Piercing damage: 13-22 7 Marksmanship Inscription: None 3 Wood Planks
3 Iron Ingots
150Gold
Paragon Daedal Shield Armor: 13 7 Command Health +20 6 Iron Ingots 150Gold
Paragon Heraldic Shield Armor: 13 7 Motivation Health +20 6 Iron Ingots 150Gold
Warrior Shield of the Lion Armor: 13 7 Strength Health +20 6 Iron Ingots 150Gold
Warrior Adamantine Shield Armor: 13 7 Tactics Health +20 6 Iron Ingots 150Gold
Mesmer Ensorcelling Staff Energy: +10
Chaos damage: 10-17
7 Domination Magic HSR of spells (Chance: 15%) 3 Iron Ingots
3 Piles of Glittering Dust
150Gold
Mesmer Illusory Staff Energy: +10
Chaos damage: 10-17
7 Illusion Magic HSR of spells (Chance: 15%) 3 Wood Planks
3 Piles of Glittering Dust
150Gold
Necromancer Spinal Staff Energy: +10
Dark damage: 10-17
7 Blood Magic HSR of spells (Chance: 15%) 6 Bones 150Gold
Necromancer Unholy Staff Energy: +10
Cold damage: 10-17
7 Curses HSR of spells (Chance: 15%) 3 Wood Planks
3 Bolts of Cloth
150Gold
Necromancer Boneclaw Staff Energy: +10
Cold damage: 10-17
7 Death Magic HSR of spells (Chance: 15%) 6 Bones 150Gold
Elementalist Air Staff (Elonian) Energy: +10
Lightning damage: 10-17
7 Air Magic HSR of spells (Chance: 15%) 6 Wood Planks 150Gold
Elementalist Earth Staff (Elonian) Energy: +10
Earth damage: 10-17
7 Earth Magic HSR of spells (Chance: 15%) 3 Wood Planks
3 Granite Slabs
150Gold
Elementalist Fire Staff (Elonian) Energy: +10
Fire damage: 10-17
7 Fire Magic HSR of spells (Chance: 15%) 3 Wood Planks
3 Piles of Glittering Dust
150Gold
Elementalist Water Staff (Elonian) Energy: +10
Cold damage: 10-17
7 Water Magic HSR of spells (Chance: 15%) 3 Wood Planks
3 Piles of Glittering Dust
150Gold
Monk Divine Staff Energy: +10
Fire damage: 10-17
7 Divine Favor HSR of spells (Chance: 15%) 3 Iron Ingots
3 Piles of Glittering Dust
150Gold
Monk Sacred Staff Energy: +10
Fire damage: 10-17
7 Divine Favor HSR of spells (Chance: 15%) 6 Iron Ingots 150Gold
Monk Protective Staff (Elonian) Energy: +10
Fire damage: 10-17
7 Divine Favor HSR of spells (Chance: 15%) 6 Iron Ingots 150Gold
Monk Winged Staff Energy: +10
Holy damage: 10-17
7 Smiting Prayers HSR of spells (Chance: 15%) 3 Wood Planks
3 Bolts of Cloth
150Gold


[edit] Kourna

[edit] Marga Coast weaponsmith Hahbe

Prof. Type Stats Attribute Requirement Modifiers Input
Materials
GoldGold
Warrior Winged Axe Slashing damage: 6-28 9 Axe Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Warrior Barrel Hammer Blunt damage: 19-35 9 Hammer Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Warrior Machete Slashing damage: 15-22 9 Swordsmanship Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Assassin Bronze Daggers Piercing damage: 7-17 9 Dagger Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Dervish Suntouched Scythe Slashing damage: 9-41 9 Scythe Mastery Damage +15% (while Health is above 50%) 40