Wild Blow
From GuildWiki
Skill details
| Wild Blow | ||||||||||||
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Full: Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked.
Concise: Always a critical hit. Removes a stance. Unblockable. Lose all adrenaline.
Contents |
[edit] Acquisition
[edit] Notes
- This is the most reliable way to remove a stance, especially a stance that blocks attacks.
- Because the critical hit leads to easily reproducible damage, Wild Blow is often used when doing tests to learn more about the game's damage mechanics.
- It is also often used in Assassin builds that require critical hits to happen often, or to activate the effects of other Assassin skills (such as Critical Defenses).
- Often used with a scythe as there are no Scythe Mastery adrenaline attacks and it has a high critical range.
- The adrenaline loss of this skill occurs after the blow has struck, meaning you do not gain any adrenaline from the attack.
[edit] Trivia
- The creature holding this axe seems to be wielding a Spiked Axe.

